Search the internet:
 

Home page
 Latest news
 

Games
 Planescape:Torment
 Icewind Dale
 Baldur's Gate II
 Divine Divinity

Game worlds
 Forgotten Realms

Community
 Forums
  · Larian Studios
  · Hosted sites
  · RPGDot
 Chat room
 Links

The Locus Inn
 Staff
 Contact us

 
 
 

Archived Site News - February 2001

Site update    Posted Wednesday - February 28 - 2001 by
BG2
I've moved the BG2 page. So if you were bookmarking any of the BG2 pages then this will no longer work. Use the BG2 link from the home page. All the pages are still there so there should be no problem. I'm sorry for the inconvenience, but it was needed for some internal reasons.

Divinity
I've added the Divinity section. It took a while to get all the PHP scripts to work correctly for downloading the files and displaying images.
I've also listed the recent interviews that were translated from Divinity's Welt And added a preview as it was presented on the bulletin board of Larian Studios.
I have a lot of game info that I choose not to put up. The simple reason for this is that recently Lar (from Larian Studios) made some comments on the info Bronthion has on his fansite (divinity's Welt). He stated that some of it was outdated. As I do not know what is outdated of the info I have and what not, I decided to wait on the release of the new site of Larian Studios, which should happen shortly.

So for the moment this is it, you will have to come back soon to see the rest of the info.


How: Patch is coming    Posted Wednesday - February 28 - 2001 by
Darren Monahan, producer of Icewind Dale: Heart of Winter, posted an announcement about an upcoming patch on the official Heart of Winter message boards.

Source: Computer Games Online


BG2: Throne of Baal ad    Posted Tuesday - February 27 - 2001 by
Check out the Throne of Baal ad, that Planet Baldurs Gate has scanned from a magazine. In case you don't know it yet, Throne of Baal is the expansion to Baldurs Gate II.


Divinity: Development Diary    Posted Tuesday - February 27 - 2001 by
RPGDot have started with a new series of development diaries of Divinity. This time Dante, story editor of Divinity, explains how the Divinity story is being constructed.


HoW: Review at Gamespy    Posted Tuesday - February 27 - 2001 by
gamespy reviewed the Heart of Winter expansion to Icewind Dale, giving it a score of 82.
If you have Icewind Dale, absolutely. The expansion pack is worth every penny. If you don't have Icewind Dale, what are you waiting for? Get it! Then refer back to the opening sentence. Anyone who enjoyed Baldur's Gate, Planescape: Torment or Baldur's Gate 2 wants Icewind Dale and its expansion, Heart of Winter.

BG2: Things they did wrong, part 4    Posted Monday - February 26 - 2001 by
On with the story of things that have gone wrong in Baldurs gate II. The fourth edition already can be read at GA-RPG. This time it's a bout linear obstacles and how to pace them.
When most people who have played Baldur’s Gate 2 try to describe it with a single word, I don’t think the word ‘linear’ would be one that would come to mind. There are a massive amount of quests in Baldur’s Gate 2, and you can do them in any order. The problem of linearity comes into play when you’re on one those quests. In each of our dungeon quests we have obstacles that the player must overcome if he wants to continue further into the dungeon. Some of these obstacles are monsters, others are special locked gates, or locked doors that can’t be opened using the pick lock skill. One problem is that there is usually only one option to bypass the obstacle. The other problem is that in most cases the obstacle blocks the only path to continue through the dungeon.

HoW: Skullport walkthrough    Posted Monday - February 26 - 2001 by
Good ol' Sylvus has put together a walkthrough on Heart of winter. This brings us hope that one day he might even finish the BG2 walkthrough he has been brewing on for such a long time and we came to admire at Sorcerers Place. He kept us waiting there for such a long time for the completion of that walkthrough, so maybe we now can live to see the end of it :-).


HoW: Walkthrough    Posted Monday - February 26 - 2001 by
I don't even have the game yet, as it's not on in the stores yet, but GameBanshee has. They wrapped up a walktrhough for you just in case you get stuck in the game. Although walkthrough might be a bit much said as it lists the maps and some short notes about things you should not miss. In most cases this is probably enough.


HoW: Impressions at RPGPlanet    Posted Sunday - February 25 - 2001 by
RPGPlanet share their impressions with us. A positive one this time.
All in all, Heart of Winter appears to be an impressive expansion, adding everything you'd expect: new items, more gorgeous scenery, more intense combat, and also giving you the improvements enjoyed by Baldur's Gate II, the drop-away interface, resolution boost, and containers, as well as improved 3D support. More of the same has never been a better thing than in Heart of Winter, for those of us who loved Icewind Dale and couldn't get enough.

HoW: Review at GamezNet    Posted Sunday - February 25 - 2001 by
GamezNet have put some time in a review of Heart of Winter. Although they rate it only with a 6.9.
The bottom line for me in this short review is that Heart of Winter simply doesn't warrant the asking price. It is a solid effort as we've come to expect from Black Isle. It does not offer anything new to the genre and I found the adventure to be tedious rather than enjoyable. While the storyline was acceptable it was a far cry from the wonderful storylines or plot of Planescape: Torment or Baldur's Gate 2. One day this title will be bundled with the original game for a reasonable price and will be an excellent buy for anyone who hasn't played through it. I personally can't recommend forking over $30 for it however. The price tag and the relatively short scenario heavily influenced the score below.

BG2: European Collectors Edition    Posted Saturday - February 24 - 2001 by
Eurogamer has some more info on the European Collectors Edition of BG2. Originally planned to be realesed together with the D&D movie, but is now luckily detached from that and is going to be released together with the DVD version of BG2 on Friday march 16.
When the collector's edition was first announced we were told that "Interplay is keeping the exact contents close to its chest for now", but we are happy to report that we now know what's going to be in the box. The game itself will come with "an additional in-game shop", while players will be able to show their true colours by wearing a Baldur's Gate t-shirt, sticking a Baldur's Gate poster on their wall, and sending Baldur's Gate postcards to their friends. There will also be a pack of trading cards based around the game, and a bonus CD-Rom with the extra shop on it, along with the game's soundtrack and a range of Baldur's Gate artwork and MP3s. Pricing is yet to be confirmed, but keep an eye open for it appearing on shelves across Europe three weeks from now.

How: The second MP3    Posted Friday - February 23 - 2001 by
At RPGDot you can find the second MP3 they received from Interplay.
This one is played on the island, where you find Icasaracht. Get it here.


HoW: PCGameplay review    Posted Friday - February 23 - 2001 by
The English PC Gameplay magazine, reviewed Heart of Winter. The full review will be in their magazine but a short, positive, snippet from it can be read at their site.
Although we haven't managed to play through the whole of what's on offer in Heart Of Winter yet, our first impressions are definitely favourable. Anybody who loved Icewind Dale will go absolutely mad for Heart Of Winter when it hits the shelves, and when an expansion pack contains as much gaming goodness as this does, who can blame them? Snow and Sorcery has never been so much fun.

HoW: The first music file    Posted Thursday - February 22 - 2001 by
RPGDot lines up the first of two MP3 files from the Heart of Winter expansion. This one is played on the burial isle and you can get it here.


Divinity: Interview with Lar    Posted Thursday - February 22 - 2001 by
Bronthion has again had the fortune to do an interview with Larian Studio's. This time it was with the project leader Swen Vincke, also known as Lar. The interview can be read in German at Bronthion's fansite Divinity's Welt.
This time our own RPGDot member Moriendor, was a lot faster than me in providing the translation :-). So check out his upcoming fansite for the english version of the interview.
2) Bro: Are the starting values of the basic stats any different for the different paths that a character can pursue ?

Lar: Yes. Warriors are awarded a bonus for Strength, Wizards for Intellect and Survivors for Dexterity.
Remark: There is 3 paths in Divinity. Way of the Warrior, Way of the Wizard and Way of the Survivor

3) Bro: Do the basic stats improve on level-up ?

Lar: Yes. At the time being the player obtains 5 points for free distribution to the basic stats. There may be more points if balancing requires that move.

HoW: Reviews    Posted Thursday - February 22 - 2001 by
Three reviews we have lined up for you.

Number 1: A positive review at RPGVault.
Icewind Dale demonstrated that a linear storyline combined with fast-paced action, frequent combat, rapid character advancement and lots of cool items could be a very effective formula for fun, critical approval and sales success. Heart of Winter offers more of the same feeling while also adding a number of significant features and plenty of new gameplay elements, all wrapped up in a highly entertaining quest. Exploring every corner, I completed it in about 28 hours of playing time, and enjoyed myself the entire time. Heart of Winter is everything a top-notch expansion pack should be. It will provide lots more fun to anyone who played and enjoyed the original game while offering even more reason to play it to those who have not.
Number 2: A not so positive review at GameSpot.
The fundamental problem isn't that Heart of Winter is a poor game, because it's not. Its battles, its plot, and its impressive production values are all more or less in line with the high standards set by Icewind Dale. But its numerous ancillary improvements actually amount to very little value, considering you can finish the expansion in just a couple of casual play sessions. If you're used to marathon sessions with Baldur's Gate II, or with any Black Isle role-playing game for that matter, then you'll be disappointed by how much shorter Heart of Winter is by comparison. It's true that some players will probably like the inflated challenge of the heart of fury mode after they've finished the expansion quest, particularly because it lets you play through both the expansion and the original Icewind Dale with increased difficulty and proportionally augmented experience rewards. But the mode will be too difficult for a lot of players, while most everyone else won't find it very interesting, since the battles in the game are still scripted. In fact, even the heart of fury mode seems like an afterthought, since you can only toggle it on and off from an external configuration utility, not from within the actual game. In the end, it's not that Heart of Winter isn't worth your time, because it really doesn't take much--the problem is it just isn't worth your money.
Number 3: Again a positive review by Daily Radar.
Heart of Winter is a fine product. Unfortunately, the new areas add only about 15 hours of gameplay. While short for a full game, it is a tolerable length for an expansion. Players tempted to play through all of Icewind Dale again to experience the full impact of the improvements will especially find Heart of Winter worth the cost. Some especially brave souls will decide to play the entire game on Heart of Fury mode starting with new characters and no initial magic items. Those who complete such a game will know they have a place among the masters.

As I live in Europe, I will have to wait until Heart of Winter hits the shelfs here :(.


HoW: Weapons Gallery    Posted Thursday - February 22 - 2001 by
RPGVault has lined up some (22) magical weapons of the Heart of Winter expansion pack. They are screenshots taken from the game.


Heart of Winter ships today    Posted Tuesday - February 20 - 2001 by
According to a press release from Interplay, the extension pack for Icewind Dale, Heart of Winter, ships today.

Ready to rush the shops ?

Since I leave in France, I'll propably have to wait one or two more months, gush !

Heart of Winter first impressions    Posted Monday - February 19 - 2001 by
Gaming Age give us its first impressions of Icewind Dale's expanion pack : Heart of Winter...
We are only midway through the second month of 2001 and Interplay and Black Isle have already released what may end up being the best expansion pack of 2001. Sure, Diablo II’s expansion is coming out soon, but what Heart of Winter does for Icewind Dale seems to go beyond new monsters, areas, and items.

Spotted at RPGDot.

BG2: Things they did wrong    Posted Monday - February 19 - 2001 by
James Ohlen presents the third part on what he feels was not done so great in Baldur's Gate 2. This part deals with the strongholds. Read about it in the Biofiles at GA-RPG.
Strongholds are the class specific base of operations given to a player as a reward for finishing his class specific sub-quest. Out of all the features that made it into Baldur’s Gate 2, the strongholds were the closest to being cut. There was so much more that we could have done with strongholds, but time considerations didn’t allow for this. The main faults that people found with the strongholds are listed below:

  1. The strongholds weren’t connected to the main story line.
  2. The strongholds weren’t integral to gameplay; there was very little reason to return to a stronghold.
  3. Travelling back to a stronghold was a pain in the ass.

All of these points connected to one major mistake made in the initial game design: the decision to have a stronghold for each class, instead of consolidating the strongholds into four, two or even one single stronghold.

HoW: Developer Diary #6    Posted Saturday - February 17 - 2001 by
GameSpy has the sixth and latest edition of the developer diary from Josh Sawyer.
I'm glad the testers found out that you could break all of those quests by attacking from invisibility. At first I was all like, "Aw, c'mon!" and then they were all like, "Seriously, man." so then I was all like, "Yeah, that's a good point." So it all worked out and everything. And we had to tweak "Heart of Fury Mode" about fifteen times before it was appropriately challenging, but I think those guys finally got used to it. I don't think my message board is going to be able to handle all of the traffic once the game comes out. At least I won't have to answer any questions related to 800x600 resolution anymore. Where's Fin? I think it's time to go to lunch. Man, I'm glad the game went gold.

Site update    Posted Friday - February 16 - 2001 by
I've converted the Baldur's Gate II section to the new layout. It took some time to get the navigation script to work correctly (Hedek thanks for the help). And it never ever worked properly for Netscape. So I've decided to make a different kind of navigation for Netscape users. They find some links on the top of each BG2 page.
Explorer users can use the nifty exploding/collapsing menu in the left navigation bar.

The converted section conatins the same info (well actually a tiny bit more) than the original section.

Also note that RPGFool is running a contest in which you can win a copy of Heart of Winter. So head over there to get one, by clicking here


Divinity: Interview with Marian    Posted Thursday - February 15 - 2001 by
We have translated the interview that Bronthion of Divinitys Welt had a short while ago with Marian. One of the graphic artists working on Divinity:The Sword of Lies.
With the amount of RPG's being released in 2001/2002, how will Divinity stand out? What do you personally like about the game?

Quality I hope. Divinity has no simple ordinary story, no level load times and it looks like the simulation of a fantasy world. Lar's AI is brilliant and has not been achieved before in the RPG world. Besides that we tried to combine all the technical, graphical and gameplay we liked so much in other games into Divinity. What I like the best, is a bit more difficult to answer. As one of the creators it is difficult to change your focus from the individual graphic bugs and the things one would like to see corrected, to be able to see the actual game. But I think it's the "screensaver" effect. You let the hero walk for a few meters into a forest or onto a field and enjoy the many things around you…just looking at the animals on your screen. My personal favorite of all the creatures I've done, is the blue Succubus.
Read the whole story here.


HoW: Win a copy of the game    Posted Thursday - February 15 - 2001 by
RPGFool is running a contest in which you can win a copy of Heart of Winter. Click the link to enter it.


HoW: Movie    Posted Thursday - February 15 - 2001 by
Interplay has got a new movie of Heart of Winter for us to see. Download the 12.68 MB movie from their server here.


BG2: An unfinished game    Posted Thursday - February 15 - 2001 by
The Mushroom has reviewed Baldur's Gate II.
I have to say right up front that I didn't finish Baldur's Gate 2. I probably never will. That doesn't mean I didn't love the game, or enjoy the time I put into it. In fact, I think it's probably the best RPG ever made. Some may consider the primary flaw of Baldur's Gate 2 to be just how immense the world is. One thing's for certain though. The first time I popped this game in, it had me hooked. I was lucky enough to have four days off from work, and they all went by in a blur. Four days, no moving, no eating, no talking, just playing. It was a pathetic sight. If my girlfriend came in the room, she would just get a glare. I'm very surprised she's still with me. It was only when the game reminded me to eat that I would take a break to grab some grub. Four straight days. I haven't done that since Final Fantasy 7, which single-handedly ruined my freshman year at college.

HoW: Screenshots    Posted Wednesday - February 14 - 2001 by
Some 14 screenshots can be viewed at RPG Vault.
Yesterday, Black Isle announced that the Icewind Dale: Heart of Winter expansion pack has gone gold. Expected to offer fans some 20 to 30 additional hours of gameplay, the add-on comprises a new mini-campaign that can be played either as a huge side quest within the original game or as a follow-up adventure for parties that have completed the initial release. Play begins in the town of Lonelywood, which can be seen in our Icewind Dale: Heart of Winter Lonelywood Gallery. The next large area is the barbarians' Burial Isle. In celebration of yesterday's happy news, we offer a look ahead to this location in the 14 never before seen screenshots that make up this new Icewind Dale: Heart of Winter Burial Isle Gallery.

BG2: Valentines romances    Posted Wednesday - February 14 - 2001 by
On this valentine day, Planet Baldurs Gate has a set of scripts that modifies the behaviours of the NPCs. They have a Readme file explaining it all.

How: Site update    Posted Wednesday - February 14 - 2001 by
The Heart of Winter site updated with the "gone gold" news.
Hey everyone, After many days of long hours and 150 miles of driving pleasure, I am pleased to announce that the US version of Heart of Winter has gone gold and should be in stores shortly. French, German, Spanish and Italian versions are finishing up as we speak, so expect them soon as well!

Thanks to all of you who participated in our save game-a-thon, and we hope you like the game!

HoW: Designer Diary, part 8    Posted Tuesday - February 13 - 2001 by
Josh Sawyer updated his designer diary at RpgVault with chapter 8.
So, we're done with the game. It's gold, and being mass-produced as we speak. Final candidate 9 was the winner this time. We initially believed that FC4 was going to turn gold, but a number of bizarre multiplayer bugs continued to pop up with each passing rev. Of course, many of the bug fixes yielded new bugs in a cycle of Sisyphusian hilarity. For the designers and artists, it was a sleepy end to the dev cycle. We mostly just sat around and periodically asked Darren if he had any bugs for us. The answer was usually "no."

Heart of Winter goes gold    Posted Tuesday - February 13 - 2001 by
Interplay released the information that Heart of Winter, the expansion pack to Icewind Dale, has gone gold. There is no official date when it hits the shelfs but it is expected to be within two weeks.
Here is the official press release from Heather Greer, Public Relations at Interplay:
Black Isle Studios, the role-playing game division of Interplay Entertainment Corp., announced today that the highly anticipated expansion, Icewind Dale: Heart of Winter, has GONE GOLD! Icewind Dale: Heart of Winter will be available at retail stores nationwide soon!
This expansion pack for the popular role-playing game Icewind Dale, was developed internally at Black Isle Studios and will offer more classic dungeon crawl using the Advanced Dungeons & Dragons Second Edition rules under license from Wizards of the Coast, including new monsters, spells, and areas to explore within the Forgotten Realms campaign setting. Icewind Dale: Heart of Winter will also offer many new technological and gameplay enhancements to the original game including higher resolution support, larger monsters and new interface configuration options.

The Icewind Dale: Heart of Winter expansion will require an installed copy of the original Icewind Dale in order to run.


Back Again    Posted Tuesday - February 13 - 2001 by
We're back again. You might have noticed that you could not access the site the last two days. As explained before this was caused because RPGSites, our host, is moving to a new server.
So count on us again to give you the latest news.

BG2: Review by Ken Levine    Posted Sunday - February 11 - 2001 by
Irrational Games' Ken Levine, the creative force behind the upcoming superhero tactical romp, Freedom Force, puts his hand to a capsule review of Bioware's Baldur’s Gate II: Shadows of Amn. Levine’s respect for the title’s deep design and rich content shines in this write-up.
Now, I’m a game developer. I’ve got a pretty fair sense of how much time it takes to build a certain feature, or set of features. If one of my team came to me and pitched a game -- albeit with existing technology -- that would support 10+ totally unique character classes, with unique dialogue and quests depending on which class you chose, and 150+ hours of well-written, well-laid out and tactically interesting and balanced gameplay, I’d tell them to go get a job somewhere else.

They’d probably end up at Bioware. The magazine reviewers have done a fair job of laying laurels around Baldur’s Gate II’s neck, so I won’t belabor the point. Suffice it to say, from one developer to another, that you guys have crafted something special, something that shows you’re not merely committed to making money, you’re also committed to making games.

We're moving    Posted Saturday - February 10 - 2001 by
Yes we will be moving again. This time it's to another server. It's still the RPGsites server. It's just another server. So I will be moving it the next couple of days. If you see some glitches, then you know why :-).
Ofcourse the address of The locus Inn won't change because of it.

HoW: A preview    Posted Saturday - February 10 - 2001 by
Our honoured staffmember Hedek has made his own preview of Heart of Winter. He is also interested to know what you think of it, my small remarks are in the interview itself :-). So send him an .
Ok. For those who never heard about Icewind Dale before, it's time to throw in a little reminder. Icewind Dale didn't really seduce the gaming community, although it was commercially acceptable. Indeed, creating a story in parallel of the first Baldur's Gate, set in the frozen and sophisticated world of North Forgotten Realms was an interesting idea... But limiting an RPG to some 50 hours of uninterrupted hack'n'slash, the whole coming along with junk items as powerful as magical sword Datkutsol +25, or even spells like Thermo-Nuclear-Fire-Balls, wasn't of blatant interest. For addition, many other glitches, like the in-game time management, were numerous enough to turn a scenario, at first sight rich, into something completely lame, wobbly. To come back to the in-game time management problem of Icewind Dale, you should know that it took me approximately 3700 days to finish the game or something like 10 years...

BG2: Game FAQ    Posted Saturday - February 10 - 2001 by
Dan Simpson has updated his huge and extensive Baldur's Gate II FAQ hosted at Gamespy
.
BG2/IWD: RPG of the year    Posted Thursday - February 8 - 2001 by
Baldur's Gate II and Icewind dale were nominated as RPG of the year at Gamecenter. Baldur's Gate II was the Winner.
It says a lot when, in a year full of really superb role-playing games such as Deus Ex and Icewind Dale, the award goes to Baldur's Gate II in a unanimous decision by the Gamecenter editors. Baldur's Gate II was epic role playing, and it was one of the most engrossing RPGs we've ever played. This game made the Forgotten Realms spring to life in a startling way, whether you were exploring the city of Athkatla or skulking about the Underdark where the Drow Elves live.

Both games were also nominated for Best RPG at Electric play and additionally, Icewind Dale also for best sound. Here Baldur's Gate II was elected best RPG again.
If they gave you a PC in your prison cell, it would almost be worth doing a stretch of hard time because you'd just about be able to finish BGII before your sentence was up. Bioware sent us this gift from Canada's semi-frozen semi-north, a sequel that is in every way bigger, bolder and better than its esteemed pappy.

Divinity: Interview with Marian    Posted Thursday - February 8 - 2001 by
Divinity's Welt has conducted an interview with Marian, one of the graphics designers of Divinity. It is however in german :-).

Divinity: Development details    Posted Tuesday - February 6 - 2001 by
The Adrenaline Vault has some details on Divinity, given to them by Swen Vincke.
The way the system is set up really allows you to play Divinity either as a hack 'n slash game or as a true RPG. The high number of skills makes a lot of combinations possible, all of which are a lot of fun to play. For instance, the necroshifting thief is currently one of my favorites. Necroshifting is a skill that allows you to possess the body of a dead creature and walk around in it. It's quite handy for a thief with a good knife. He hides himself in a dark spot, waits for an unwitting guard to pass by, kills the guard, slips into the guard's body, and happily walks past the other guards. The hiding is, of course, hard to do in a well-lit area, but by picking a skill from the Way of the Wizard, the thief can access the telekinesis spell, which he can then use to extinguish light sources from a distance. This is a potent combination of skills.

HoW: JE Sawyer interview    Posted Tuesday - February 6 - 2001 by
I spotted over at RPG Dot that Riderznews has interviewed J.E. Sawyer (senior designer on Heart of Winter)...
Can you give us a brief summary of the story of the game for the fans that haven't caught on yet?
Basically, a barbarian shaman in the tundra north of Lonelywood believes that his tribe is gathering for war under false pretences. In a vision, he sees your party of adventurers in Kuldahar, and believes that you can help him discover what, exactly, is going on with the risen chieftain, Wylfdene. He brings you to Lonelywood and the antics commence.

Everyone always has questions about creatures in the game. Are there going to be dragons in the game, if so what types? Are there vorpal bunnies? Machete Wielding Penguins?

Let's just say that there are very strong reasons that we have a white dragon featured prominently in our logo and ads. No vorpal bunnies, nor machete-wielding penguins. There are, however, ghosts of sacrificed virgins floating around trying to kill you. Does that help?


Go read the interview.

BG2: Things they did wrong    Posted Monday - February 5 - 2001 by
Another week another biofile on GA-RPG. This time it deals on the things James Ohlen would have liked to do differently for Baldur's Gate II
Don’t be mislead by the title of this column. Although we felt some things could have been done better in Baldur’s Gate 2, we still felt that our final product was a success, and so far this assumption has been supported by the current reviews and sales of the game. In this week’s column I’m going to focus on the design elements in Baldur’s Gate 2 that we felt were not implemented as well as they could have been. The issues that I will be talking about are things that we want to improve in our future projects (Neverwinter Nights, Star Wars).

A new design    Posted Sunday - February 4 - 2001 by
As promised before, The Locus Inn has a new design. And it's the design you're looking at now.
We've decided to change the look and layout of The Locus Inn to accommodate the user more. As you can see there is a navigation bar on the left that will lead you faster to where you want to be then before.
Unfortunately time was not on our side so the Games section (by far the largest section) has not been transferred yet, but will be in the coming weeks. Until then you will be directed to the old pages.

As you can see Divinity has been added to the navigation bar but is not active yet. This section will also come online in the next weeks.

There are some more new things such as the scroller window in the top left, always giving you the latest updates on the site and there is the random image in the right top which will be different everytime you pay a visit. There is also picture of the moment which shows an ingame screenshot of one of the supported games.

We've also enriched our community section with direct links to the forums and to a chat room, which is hosted by Sorcerers Place and can be accessed from our site.

I hope you will be having fun with the new layout :-).

BG2: readers' choice at Gamespot    Posted Sunday - February 4 - 2001 by
The annual Gamespot's Readers Choice Awards has come to an end. In the RPG category it's BG2: Shadows of Amn that has been rewarded. Diablo II is second, Deux Ex third and Icewind Dale fourth...
"The plot, teamed with great graphics, incredible voice acting, and fantastic music, will surely draw you into the world of Baldur's Gate II, where you will willingly stay. Believe it or not, in the game there is even a hint that reminds you to take your meals, just in case you get so engrossed in the RPG that you forget to eat. It is that good."

Find more here.
And here.

Icewind Dale Music Interview    Posted Sunday - February 4 - 2001 by
Gamespy [aka the big the huge the enormous] has interviewed some (prodigious) artists who composed Icewind Dale's many times rewarded music...
GameSpy: Any favorite projects?

Jeremy: Icewind Dale: Heart of Winter is in a store near you! LOL Actually, we're both happy with how Heart of Winter turned out. HoW was an opportunity to expand on an already large idea. There are new themes in this game that still haunt me--in a good way of course.


Go read it.

Divinity: Anticipated RPG    Posted Saturday - February 3 - 2001 by
Divinity: The Sword of Lies (unless the name changes, the publisher is talking about 'Divine Divinity') is one of RPGPlanet's most anticipated RPGs of 2001...
Enter a fantasy world, filled with dark magic, and an intriguing plot. Divinity takes place in a world where the long-standing peace between elves, dwarves, and mankind alike is diminishing. You play the role of a young apprentice of the mage Zandalor, sent off to find an old friend of the mage at Stormfist castle. There, you find that the Duke has been murdered, and you decide to play detective and find out what happened. Choose from one of four character types as you prepare for the long, magical journey ahead of you. A large, fully populated, interactive game world featuring an isometric perspective similar to Baldur's Gate or Diablo, will make most role-playing gamers feel at home.

You can also vote for the RPG you are anticipating the most.

BG2: Reviewed by WomenGamers    Posted Saturday - February 3 - 2001 by
I spotted over at RPG Vault that WomenGamers reviewed Baldur's Gate, giving it -as usual- a great score. I'd like to say "better late than never". Anyway, there's a particulary interesting paragraph about the people who performed the voices...
I also very much enjoyed the voice acting for many of the NPCs. David Warner's performance as Jon Irenicus is coolly arrogant and very effective, while Jennifer Hale's interpretation of Mazzy Fentan is worthy of mention. Some gamers may recognize her as the voice of Fall-From-Grace in Planescape: Torment, others may know her from her work on the Powerpuff Girls animated series. She does a fine job of portraying a character who has honor and noble ideals without being annoyingly pompous. The depth of the NPC characterizations adds a considerable amount of plot to the game and produces some rather poignant moments: I thought the result of Mazzy's quest for her missing comrades was especially well-acted.

Go read it.

HoW: From the unofficial board    Posted Saturday - February 3 - 2001 by
J.E. Sawyer (Senior Designer of Icewind Dale: Heart of Winter) answers a question about the core of BG2: Shadows of Amn and Heart of Winter...
At a certain point, the code base for IWD and BG2 began to diverge significantly. On the surface, they appear to be the same engine. During development, each team made changes to the engine for a number of reasons. Because the code base mutates more and more over time, it becomes harder and harder to simply drop a chunk of code in without doing excessive re-writing. The overhaul that BioWare did to support new kits/classes was significant.

Read the full thread.
There has been another interesting thread where JE Sawyer is talking about the good ideas that have been implemented in BG2: Shadows of Amn...
I like the way that BG2 implemented armor-changing and pausing. You can pause the game, but if you try to change armor, it will read, "You cannot change armor in combat." Nice. Maybe we can do that.
I'll ask Darren about the "Pause when enemy sighted" thing.


Read the full thread.

Gamecenter RPG Awards    Posted Saturday - February 3 - 2001 by
I don't know if this has aleady been said, anyway, I'd like to remind you that Gamecenter named BG2: Shadows of Amn and Icewind Dale for the 1st and 3rd place of 200's best RPGs.

Find more here.

BG2: Expansion pack not announced    Posted Friday - February 2 - 2001 by
IGN PC posted some lines about the rumor, here's an excerpt:
Although the folks at Interplay gave us a big "no comment" we're reasonably sure that an expansion is coming. Look for the official announcement soon. And thanks to all the attentive readers who pointed this out to us. We're sending you each a monkey.

They also linked to EB World who (already) started accepting preordering for the expansion... let's wait for the "next episode".

Search news archives:
View all news items, View news items by month
 
 
 
 
   
 

 
 

Some graphics used to layout this site are originally designed by Yves Allaire. Several of the character portraits used are retrieved from Havak's site. This Locus Inn site is designed to be used in 1024x768 resolution, although lower resolutions will work. It has been tested with Internet Explorer 5+ and Netscape 4.7+.
Planescape Torment, Icewind Dale, Baldur's Gate, Shadows of Amn, Forgotten Realms (and the logo) Advanced Dungeons & Dragons (and the logo) are trademarks of TSR, Inc. The games Planescape Torment, Baldur's Gate II and Icewind Dale and their design are copyrighted by Interplay Productions. Divinity is a trademark of Larian Studios
All original content of this site is copyrighted by The Locus Inn. Copying or reproducing of any part of this site is strictly prohibited. For comments on this site send an e-mail to .