Belm +2 (SW1H30)
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Scimitar of Speed +2: Belm This enchanted scimitar bears the mark of Taka Kobe, an honored swordsmith of Kara-Tur, though how it came to be here is unknown. Perfectly balanced, it affords quick recovery in combat and even allows the wielder time for an additional attack.
Combat Abilities: sets attacks to +1 per round
THACO: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By: Cleric Mage Thief
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Value: 3000
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Celestial Fury (SW1H51)
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Katana +3 To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.
Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent (5% chance
of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 7800
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Corthala Family Blade (NPSW04)
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Corthala Family Blade This fine katana radiates magical energy when wielded by Valygar. The blade was designed to respond only to those with the blood of the family Corthala flowing through their veins. This +2 blade causes additional bleeding damage when it strikes an opponent.
Abilities: 2 points of additional bleeding damage on target every round for 2 rounds
THAC0: +2 bonus
Armor Class: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Usable By: Valygar
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Value: 20
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Dak'kon's Zerth Blade (WA2DAK) - Collectors Edition CD
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Dak'kon's Zerth Blade +2 This sword was the weapon of choice of the famous githzerai Dak'kon. Dak'kon was killed by a powerful entity while working for a creature known as the 'Nameless One'.
Location: Daihira at Adventures Mart
Equipped Abilities: +1 AC bonus able to memorize one extra 1st, 2nd, 3rd, and 4th level mage spell
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 19000
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Drow Scimitar +3 (DWSW1H01)
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Drow Scimitar +3 The long, curved, single edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different parts of Faerun. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark.
Damage: 1D8 +4
THAC0: +3
Damage type: slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By: Cleric Mage Thief
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Value: 456
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Kachiko's Wakizashi +3 (WAWAK) - Bonus CD
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Kachiko's Wakizashi +3 This sword was the favored weapon of a female warrior named Kachiko. Not much was known about her other than that she hailed from the far eastern lands in Kara-Tur.
Location: Joluv in the Copper Coronet
Combat Ability: drains 2 points of target's wisdom (lasts two rounds) on each hit. Target may save vs. death to avoid wisdom loss.
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 5 Strength
Not Usable By: Druid Cleric Mage
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Value: 25000
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Katana (SW1H43)
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Katana The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else. This blade is an important facet of Kara-Tur culture. To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or the gaijin has murdered a samurai.
Damage: 1D10
Damage type: slashing
Weight: 6
Speed Factor: 4
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 500
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Katana +1 (SW1H44)
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Katana +1 To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.
THAC0: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 1000
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Katana +1 (NPSW02)
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Yoshimo's Katana +1 This blade, although only lightly enchanted, has achieved a semblance of awareness, enough so that it allows only the thief known as Yoshimo to wield it. Any other than he cannot use this flawless katana in battle.
THAC0: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Usable By: Yoshimo
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Value: 100
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Katana +2 (SW1H55)
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Katana +2 To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 2200
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Malakar +2 (SW1H45)
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Katana +2: Malakar This sleek katana radiates magical energy when carried. The Malakar, or 'Dueling Steel', was used by a less-than-honorable samurai during duels against other samurai. As if of its own volition it will swoop down and deflect the slashing attacks of other weapons. It is perfect for the warrior concerned about defense as well as offense.
THAC0: +2 bonus
Armor Class: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 2500
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Ninja-To (SW1H48)
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Ninja-To The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana. The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja. The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used.
Damage: 1D8
Damage type: slashing
Weight: 5
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 12
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Ninja-To +1 (SW1H49)
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Ninja-To +1 Saito Kagizu or 'Cat of the East' as the thieves of Athkatla called him, brought several of these ninja swords with him when he arrived in Faerun. They were part of his personal collection, ninja-to that he either 'collected' from rivals or designed himself. When he died, his mistress gave away the swords to her other lovers, all of them powerful thieves in their own right.
THAC0: +1 bonus
Damage: 1D8 +1
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Scimitar/Wakishashi/Ninja-To
Type: 1-handed
Requires: 6 Strength
Not Usable By: Druid Cleric Mage
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Value: 1000
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Scarlet Ninja-To +3 (WANINJA) - Bonus CD
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Ninja-To of the Scarlet Brotherhood When a member of the Scarlet Brotherhood kills one of that organization's 'great enemies', they are often rewarded with this sword. How this sword made its way from the world of Greyhawk (where the Brotherhood is based) to Faerun is a mystery. When unsheathed the ninja-to will glow blood red.
Location: Joluv in the Copper Coronet
Equipped Ability: one extra attack per round
Combat Ability: Poison damage of 6 hit-points per round, for two rounds, if target fails a saving throw versus poison
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 2
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 6 Strength
Usable By: Monks
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Value: 20000
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Scimitar (SW1H20) or (SW1H56)
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The long, curved, single-edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different parts of Faerun. Where as the sabre was intented mainly for horsemen, mainly due to its versatility, the scimitar has a heavier oriental influence. The "shamshir", as it was originally called, is larger, has a greater curve to it, and is tapered to an elongated, sharp point. The effect of this is that it is slightly slower but tends to be more effective and deadly in combat.
Damage: 1D8
Damage type: slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By: Cleric Mage Thief
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Value: 55
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Scimitar (MISC9Q)
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This curved scimitar is light and appears well-used. It shimmers slightly with a cool blue hue, and the sparse gems along its pommel sparkle with a pale light that makes it appear to be almost made of ice. A quality weapon.
Damage: 1D8
Damage type: slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Not Usable By: Cleric Mage Thief
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Value: 0
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Scimitar +1 (SW1H22)
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The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve, and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to compliment the skill of the wielder.
THACO: +1 bonus
Damage: 1D8 +1
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By: Cleric Mage Thief
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Value: 1000
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Scimitar +2, Rashad's Talon (SW1H23)
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Scimitar +2: 'Rashad's Talon' Named for Prince Rashad, former ruler of a minor principality to the East, this blade and many of the Prince's possessions were taken by disgruntled palace guards after his death. The role of the guards in the unfortunate affair was never determined, but rumor has it that all died within a year, slain by this very weapon.
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By: Cleric Mage Thief
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Value: 1200
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Scimitar +3 (SW1H52)
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Scimitar +3: 'Water's Edge' The blade of this weapon seems to shimmer, revealing a fluid, razor edge. Truly there was great skill involved in its construction, as well as a blessing or two from some well-meaning eye above, even though the hilt is comparatively almost clumsily adorned.
Damage: 1D8 +3
THAC0: +3
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 8 Strength
Not Usable By: Cleric Mage Thief
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Value: 7550
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Scimitar +3, Frostbrand (SW1H15)
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This is the magical scimitar +3, Frostbrand. It is one of Drizzt's personal weapons.
Damage: 1D8 + 3
THACO: +3 bonus
Damage type: Slashing
Weight: 4
Proficiency type: Scimitar
Speed Factor: 2
Type: 1-handed
Requires: 8 Strength
Not usable by: Mage Cleric
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Value: 7550
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Scimitar +5, Defender (SW1H16)
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This is the magical scimitar +5 Defender that bears the name "Twinkle." It is one of the personal weapons of Drizzt. Due to its magical nature, only those pure of heart can use it.
Damage: 1D8 + 3
THACO: +3 bonus
Special: +2 Armor Class bonus
Damage type: Slashing
Weight: 4
Proficiency type: Scimitar
Speed Factor: 2
Type: 1-handed
Requires: 8 Strength
Not usable by: Evil or Neutral Alignment Mage Cleric
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Value: 11000
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Shazzellim +1 (SW1H50)
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Scimitar +1, Shazzellim This scimitar is of rather poor quality but beneath its surface lies great power and evil. Created for the sole purpose of slaying Harpers, Shazzellim is more than capable of that task. With one strike of the blade a bard must make a saving throw vs. spells or die. Crafted by a Red Wizard of Thay, the sword also has the ability to vocalize, which is why it was often given to fighter-mages in the service of the Wizards. Needless to say, possession of this sword would not be looked upon very highly by Harpers.
Equipped Abilities: Vocalize
Combat Abilities: Any bard hit must make saving throw vs. spells with a -4 penalty or die
Damage: 1D8 +1
THAC0: +1
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By: Cleric Mage Thief
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Value: 3000
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Wakizashi (SW1H46)
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Wakizashi The wakizashi, or companion sword is extremely important to samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. As finely made as the katana, the wakizashi, a shorter sword with a length between 12 and 24 inches, is a dangerous weapon in the hands of a skilled user.
Damage: 1D8
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 5 Strength
Not Usable By: Druid Cleric Mage
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Value: 50
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Wakizashi +1 (SW1H47)
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Wakizashi +1 The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. Wu Jen masters have concealed within this wakishashi great power, unleashed only when the wielder is in the thick of battle. How or why this wakizashi made it to Faerun is unknown, but if the samurai who owned it still lives, he will certainly be looking for it.
THAC0: +1 bonus
Damage: 1D8 +1
Damage type: piercing
Weight: 2
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 5 Strength
Not Usable By: Druid Cleric Mage
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Value: 1500
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