Drow Lance +3 (DWSPER01)
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Drow Lance +3 One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. This drow lance is a superior version of the traditional spear, often used by drow foot soldiers. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark.
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 5
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 300
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Spear (KUOSPER) or (SALACOLD) or (SAHSPEAR) or (ALASPER) or (SPER01) or (SPER04) or (TASLOIIL)
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One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When man mastered metals, spearheads were made from iron and steel. Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types.
Damage: 1D6
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 1
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Spear (RODSPEAR)
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This item has been created via the Rod of Lordly Might. Use this item's special use to change it back into the Rod to choose another weapon.
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Value: 1
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Spear +1 (SPER02)
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One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When man mastered metals, spearheads were made from iron and steel. Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types. This spear is slightly different though, as it has been imbued with certain magical properties.
THACO: +1 bonus
Damage: 1D6 +1
Damage type: piercing
Weight: 5
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 1000
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Spear +1, Halcyon (SPER09)
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Halcyon Spear +1 The electrum plated shaft of this weapon hums with magical power. Occasionally blue bolts of energy run down the length of the spear, charging it. In battle when it hits an opponent it strikes for additional electricity damage.
THAC0: +1 bonus
Damage: 1D6 +1, +1 electricity damage
Damage type: piercing
Weight: 3
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 3300
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Spear +2 (SPER05)
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One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When man mastered metals, spearheads were made from iron and steel. Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types. Another line of tinkering led to the integration of magic with spears. Tribal shaman would enchant the spears so that they would hit more often and do greater damage to their wielder's opponents.
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-handed
Requires: 5
Strength Not Usable By: Cleric Mage Thief
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Value: 1500
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Spear +3, Backbiter (SPER03)
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This cursed spear will appear as a magical spear, however when a combat situation arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that Backbiter can be removed is by a remove curse spell.
*CURSED* THACO: +3
Damage: 1D6 +3
Damage type: piercing
Special: 3 (piercing) damage inflicted upon the wielder upon every successful hit
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 2000
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Spear +3, Impaler (SPER08)
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Spear +3, Impaler The Impaler has a palpable aura of magic that hints at the vicious nature of the weapon and why it has been a favorite of several powerful orc chieftains in the past. When a victim is struck they are, as one would guess, very nearly impaled, run through as the massive enchantment does its dirty work.
THAC0: +3 bonus
Damage: 1D6 +3, +10 piercing damage
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 2000
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Spear of Kuldahar +3 (WASPEAR) - Bonus CD
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Spear of Kuldahar +3 This spear was forged by the druids who dwelt close to the great tree of Kuldahar. It was meant to be used by the warrior who was appointed as Kuldahar's defender.
Location: Joluv in the Copper Coronet
Equipped Ability: +8 to max hit points
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 12000
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Spear of Withering +4 (SPER10)
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Spear of Withering +4 Carved from the heart of a rotten Treant, this spear smells of death. When held in your hands it groans a little as if reluctant to allow a living thing to touch it. In battle the Spear of Withering spits a foul poison into its target upon each succesful hit.
THAC0: + 4 bonus
Damage: 1D6 + 4, + 4 poison damage
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 9900
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Spear of the Unicorn +2 (SPER07)
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Spear of the Unicorn +2 This graceful spear is carved to resemble the elongated horn of the unicorn. Wielders of this spear are immune to charm and hold spells, just as a unicorn might be. Whether the horn is or isn't an actual unicorn horn is the subject of much debate.
Equipped Abilities: Immunity to charm and hold person +3 to all saves vs. death
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By: Cleric Mage Thief
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Value: 1500
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