Adventurer's Robe (CLCK14)
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This robe has been specially enchanted to meet the eclectic needs of the adventuring mage. Aside from protecting the wearer from various forms of crushing damage, it also provides protection from the basilisk's petrifying gaze and polymorphing powers of rival mages. As with other such robes, the Adventurer's Robe can only be worn by those engaged in the wizardly profession.
Armor Class: +1 bonus vs. crushing weapons
Saving Throw: +1 bonus vs. petrification/polymorph
Weight: 4
Only usable by: Mage (single, dual, & multi-class)
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Value: 600
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Mage Robe (VISCLCK3)
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Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage.
Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
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Value: 0
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Mage Robe (VISCLCK4)
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Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage.
Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
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Value: 0
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Mage Robe (VISCLCK5)
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Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage.
Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
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Value: 0
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Mage Robe (VISCLCK1)
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Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage.
Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
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Value: 0
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Mage Robe (VISCLCK2)
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Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage.
Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
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Value: 0
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Mage Robe of Cold Resistance (CLCK09)
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Mage Robes of Cold Resistance are a common sight in the Sword Coast region, especially as one travels north towards Neverwinter and the Icewind Dales. Many young mages receive it as a gift from their instructors upon successfully completing their first five years of study. As with other such robes, they can only be worn by those of the wizardly profession.
Cold Resistance: +20% bonus
Weight: 3
Only usable by: Mage (single, dual, & multi-class)
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Value: 300
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Mage Robe of Electric Resistance (CLCK11)
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While seen with less frequency than some other Mage Robes, those of Electrical Resistance can hardly be considered a rarity. Some are worn by paranoiacs seeking protection from a ragged mountain storm but many more are worn by mages seeking to protect themselves from the intrigues of others of their kind. As with all such robes, a Mage Robe of Electrical Resistance can only be worn by those of the wizardly profession.
Electricity Resistance: +20%
bonus Weight: 3
Only usable by: Mage (single, dual, & multi-class)
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Value: 300
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Mage Robe of Fire Resistance (CLCK10)
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Due to the extremely volatile nature of most magics, Mage Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors. As with other such robes, they cannot be worn except by mages
Fire Resistance: +20% bonus
Weight: 3
Only usable by: Mage (single, dual, & multi-class)
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Value: 300
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Knave's Robe (CLCK12)
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A favorite among thief-mages, the Knave's Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane.
Armor Class: +1 vs. slashing weapons
Save vs. death: +1 bonus
Weight: 4
Only usable by: Mage (single, dual, & multi-class)
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Value: 600
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Knave's Robe (CLCK18)
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A favorite among thief-mages, the Knave's Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane.
Armor Class: +1 vs. slashing weapons
Save vs. death: +1 bonus
Weight: 4
Only usable by: Mage (single, dual, & multi-class)
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Value: 1550
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Robe of Vecna (WA2ROBE) - Collectors Edition CD
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Robe of Vecna This robe doesn't even have close to the power that the two famous artifacts, the Hand and Eye of Vecna possess. Still, from simply being worn by the powerful lich, the robe absorbed enough magical energies to become a potent magic item.
Location: Daihira at Adventures Mart
Equipped Abilities: AC: base set to 5, Improves casting speed by 4, +10% Magic Resistance
Weight: 3
Only usable by: Mage (single, dual, & multi-class)
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Value: 20000
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Robe of the Apprenti (CLCK29)
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Robe of the Apprenti This robe was created by your apprentices, working busily away within the Planar Sphere.
Armor Class: 3
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Value: 600
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Robe of the Evil Archmagi (CLCK17)
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This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of evil alignment.
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by: Mage (single, dual, & multi-class) Evil-aligned characters
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Value: 10500
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Robe of the Good Archmagi (CLCK15)
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This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of good alignment.
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1
bonus Weight: 6
Only usable by: Mage (single, dual, & multi-class) Good-aligned characters
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Value: 20500
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Robe of the Good Archmagi (CLCK19)
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This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of good alignment.
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1
bonus Weight: 6
Only usable by: Mage (single, dual, & multi-class) Good-aligned characters
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Value: 5500
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Robe of the Neutral Archmagi (CLCK16)
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This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of neutral alignment.
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by: Mage (single, dual, & multi-class) Neutral-aligned characters
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Value: 20500
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Traveller's Robe (CLCK13)
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This Mage Robe has been perfected for use by any rambling, itinerant mage that travels from town to town. Its enchantments provide protection from the bandit's arrow and from the jealous thief-mage that lies in ambush with his Stinking Cloud. As with other robes of its kind, the Traveller's Robe can only be worn by mages.
Armor Class: +1 bonus vs. missile weapons
Saving Throw: +1 bonus vs. breath
Weight: 4
Only usable by: Mage (single, dual, & multi-class)
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Value: 600
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