Angel Skin Ring (RING16)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 100
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Bloodstone Ring (RING15)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 60
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D'Arnisse Signet Ring (NPRING01)
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D'Arnisse Signet Ring This ring was given to Nalia by her father upon her ascension to adulthood. Bonded to her blood as it is, the ring may not be removed from Nalia, nor its powers used by anyone else.
The ring grants a +2 bonus to all saving throws, +2 armor class bonus, and 50% resistance to fire.
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Value: 1500
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Dawn Ring (RING38)
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Dawn Ring These rings are often found in possession of those who worship Lathander the Morninglord. Lathander espouses the principles of creativity and prosperity and believes that pride is a sinful trait that requires smothering.
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Value: 60
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Fire Opal Ring (RING18)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 500
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Flamedance Ring (RING17)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 125
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Gold Ring (RING10)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 40
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Greenstone Ring (RING14)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 10
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Isaea's Signet Ring (MISC8O)
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This ring bears the greater crest of the family Roenall, along with the individualized markings of Isaea Roenall specifically.
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Value: 100
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Jade Ring (RING13)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 80
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Joia's Flamedance Ring (RINGJOIA)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 125
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Joseph's Greenstone Ring (RINGJOS)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 10
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Koveras' Ring of Protection (RING25)
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Ring of Protection +1: 'Ring of the Princes' This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though who uttered the enchantment is unknown. History records that the rings remained within that family for at least 13 generations, though they were all apparently lost within the space of one. Enmity between the King and the family of the creator may be to blame.
Armor Class: +1 bonus
Saving Throws: +1 bonus
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Value: 3000
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Mercykiller Ring (WA2RING) - Collectors Edition CD
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Mercykiller Ring The Mercykillers are a powerful faction based out of the planar city of Sigil. This ring is given out to Mercykiller assassins when they are sent out to punish those who have broken the laws of Sigil. Often these assassins will roam as far as the Prime Material plane.
Location: Daihira at Adventures Mart
Equipped Abilities: +20% to set snares +20% to hide in shadows +20% to move silently
Usable By: Thief
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Value: 10000
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Onyx Ring (RING12)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 50
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Rabbit's Foot (MISC88)
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This is Alora's lucky rabbit's foot.
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Value: 0
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Ring (RING32)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 10000
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Ring (AIFAST) (DRAGRING) (GOLSTONE) (MANE01) (OBJRING) (PALRING) (RINGKORA) (RING01) (RING92) (RING93) (RING94) (RING95) (RING97) (RING98) (RING99) (SHALT01) (STALKER)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 10
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Ring (GLOBRING)
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Value: 1
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Ring of Acuity (RING40)
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Ring of Acuity: The origins of this ring are unclear, and while its enchantments share similarities with historical examples of Rings of Wizardry, there is something strange in how it feels, either in the weight of the metal or in the aura it projects, and it does not function the same. It was likely found on some distant plane, and as such, its maker will remain a mystery to you.
Spells: Gives two extra second level spells, one extra third level spell and one extra fourth level spell
Only usable by: Mage
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Value: 4000
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Ring of Air Control (RING28)
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Ring of Air Elemental Command Air elementals make for powerful foes but with this ring they can become valuable allies. Dark tales tell of groups of Red Wizards all with rings of elemental command descending upon small villages with no warning and destroying every living thing in sight. Although the truth of these rumors is questionable the fact remains that a ring of this power in the wrong hands is dangerous.
Special Abilities: Charm Air Elemental (+2 bonus to elementals saving throw)
Improved Invisibility once per day
Duration: 10 rounds
Area: 1 creature
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Value: 3000
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Ring of Animal Friendship (RING03)
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Ring of Animal Friendship: 'Druid's Ring' A druid order in Cormanthor is said to cautiously guard the secret to the construction of these rings, which have never been seen in the possession of anyone outside their immediate membership. How this particular ring escaped the protection of their forest is unknown, but there are rumors that an outcast could have brought it into exile with him.
Special: Charm animal unless save vs. wands
Range: 40 ft
Area: 1 animal
Duration: 10 turns
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Value: 3500
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Ring of Clumsiness (RING04)
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Ring of Clumsiness: 'The Jester's Folly' The most notorious owner of this ring made a substantial living exploiting its cursed nature. Gregoria the Foole, a jester by trade, would use his incomparable sleight of hand to switch this ring with that of a patsy taken from his audience. The rest of his performance would involve the mocking of the newly clumsy individual, much to the delight of their comrades. The ring was removed (by a method known only to the wily jester) only once the stooge had promised no reprisals for the treatment he had received; though Gregoria frequently still had to make a hasty retreat. His last known performance was rumored to have been an ill-humored mage in Zhentil Keep; a show from which he did not flee quite fast enough.
Dexterity: reduced by 50%
Stealth: reduced by 50%
Spells: 75% casting failure
Special: can only be removed by a 'remove curse' spell
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Value: 50
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Ring of Danger Sense (RING36)
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Ring of Danger Sense Nizzuf's Maze was a grand hedge maze created by the arch-mage Nizzuf for his amusement. The maze boasted hundreds of magical traps, most of them extremely lethal. Nizzuf posted a reward big enough to buy a kingdom to the man or woman brave enough to enter the maze and reach its core. Thousands tried and died. But one, Oteg Verm completed the maze, thanks mainly to this ring which let him 'see' where the traps were hidden.
Special Abilities: +25% to trap detection
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Value: 3000
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Ring of Djinni Summoning (RING26)
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An item out of fables, the Djinni ring is highly sought after. Once a day the wearer of this beautiful ring can summon a Djinni who will do as the ring wearer commands. If the Djinni should die in service of its master the ring will be destroyed.
Special Abilities: Summons a Djinni once a day
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Value: 2000
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Ring of Earth Control (RING29)
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Ring of Earth Elemental Command If the songs of bards are correct, all one must do is wear this ring and they will gain the ability to control earth elementals at will. Of course earth elementals are not easily controlled and care must be taken when commanding one. An angry earth elemental can make short work of an inept adventurer.
Equipped Abilities: AC: +1 bonus
Special Abilities (once per day): Charm Earth Elemental
Save: (+2 bonus to elemental's saving throw)
Duration: 45 seconds
Stone to Flesh Save: None
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Value: 3000
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Ring of Earth Control (RINGPICO)
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Ring of Earth Elemental Command If the songs of bards are correct, all one must do is wear this ring and they will gain the ability to control earth elementals at will. Of course earth elementals are not easily controlled and care must be taken when commanding one. An angry earth elemental can make short work of an inept adventurer.
Equipped Abilities: AC: +1 bonus
Special Abilities (once per day): Charm Earth Elemental
Save: (+2 bonus to elemental's saving throw)
Duration: 45 seconds
Stone to Flesh Save: None
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Value: 10000
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Ring of Energy (RING20)
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Ring of Energy: 'The Victor' Crafted by Drow mages of the Underdark, this weapon was used in an arranged battle between two rival houses. Each combatant was allowed to use a single magic item to aid his efforts. This ring was the weapon used by the victor of the contest, though he never laid hands on it. It was worn by his sibling and fired from the crowd, striking his opponent squarely in the back. Everyone witnessing agreed it was a brilliant interpretation of the rules.
Damage: 2D6 (no save)
Range: 120 ft
Area: 1 creature
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Value: 7500
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Ring of Fire Control (RING27)
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Ring of Fire Control This burnished red ring is engraved with depictions of flames and lava coils. Mages and other planar travelers use these rings to protect themselves while visiting the Elemental Plane of Fire and to command fire elementals to do their bidding.
Equipped Abilities: 50% Fire Resistance
Special Abilities:
Charm Fire Elemental (+2 bonus to elementals saving throw)
Casts Burning Hands once per day
Damage: 1D3 +2
Range: 0
Area: The caster
Flamestrike once per day
Damage: 6d8
Range: 60 yards
Area: 5-foot radius by 30-foot column
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Value: 3000
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Ring of Fire Resistance (RING02)
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Ring of Fire Resistance: 'Batalista's Passport' The grand mage Batalista intended this item to aid in his travels in the plane of fire, and it is said he repeatedly summoned a Salamander from that realm to aid in the construction of this ring. Not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better.
Fire Resistance: +40%
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Value: 1500
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Ring of Folly (RING23)
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Ring of Folly: 'Discipliner' Oft the bane of the careless mage, this ring was actually used to promote humility. Hergat Norin, a grand wizard of Narfell, would give the Discipliner to his most skilled, and most egotistical, students. Through their blind arrogance they would mistake the ring as a reward for their "obvious brilliance," and not the punishment of a disapproving teacher.
Intelligence: set to 3
Wisdom: set to 3
Special: infects the wearer with a feeblemind that can only be removed with a 'remove curse' spell
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Value: 100
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Ring of Free Action (FREERING)
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Ring of Free Action: 'Edventar's Gift' This ring was given to the reef scavenger and hunter known only as Edventar, by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land.
Special: The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes haste and slow spells.
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Value: 10000
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Ring of Free Action (RING09)
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Ring of Free Action: 'Edventar's Gift' This ring was given to the reef scavenger and hunter known only as Edventar, by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land.
Special: The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes haste and slow spells.
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Value: 5500
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Ring of Gaxx (RING39)
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Ring of Gaxx This ring is relatively unadorned, but the vile magic within radiates intense evil. Indeed, its creator, Kangaxx, was no less evil himself, even before millennia of undeath honed his power. It is said that a cadre of Netheril mages fought and imprisoned the demilich once, but being unable to truly destroy him they became liches themselves to stand guard over his remains. The construction of the ring may have led to their enmity, as each of the gem's nine facets was supposedly empowered by sacrifice and death.
Armor Class: +2 Bonus
Saving Throws: +2 Bonus
Magic Resistance: +10% Bonus
Special Abilities: Immunity to Disease and Poison
Equipped Abilities: Wearer regenerates 1 hit point every 3 seconds
Special Use: Invisibility, once per day
Improved Haste, three time per day
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Value: 4000
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Ring of Holiness (RING22)
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Ring of Holiness: 'Honorary Ring of Sune' Rings of this type were given to faithful priests of Sune who demonstrated actions of astounding integrity and kindness.
Spells: Grants an extra spell of each level from 1st to 4th
Only usable by: Cleric Druid
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Value: 3000
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Ring of Human Influence (RING30)
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Ring of Human Influence For seven years Count Fisfnilt searched the Realms for a suitable bride for his son Ewnin. Unfortunately all the women that Fisfnilt found were not up to the standards set by Ewnin, an impossibly spoiled man. Desiring an heir and impatient with his son, the Count had the court mage fashion this ring. He gifted the ring to a woman of no small courtly influence and Ewnin was instantly smitten. They wed three weeks later.
Equipped Abilities: Raises wielder's charisma to 18
Special Abilities: Charm person once per day
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Value: 4500
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Ring of Infravision (RING21)
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Ring of Infravision: 'Topsider's Crutch' Merchants that dare the risks of trading with the Drow of the Great Rift are often given these items to aid in their movements underground.
Special: The wearer gains the ability of infravision up to 120 ft
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Value: 750
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Ring of Invisibility (RING05)
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Ring of Invisibility: 'Sandthief's Ring' Held by a master thief for the better part of a generation, this ring was put to bold use in the markets of Waterdeep. Working a crowd in broad daylight, the rogue would steal countless numbers of purses from nobles, replacing them with bags of sand so the theft would go unnoticed. His identity was never known, but the name "Sandthief" was cursed loudly in its stead. It is rumored he retired, and now lives among the nobles he used to rob.
Special: Wearer becomes invisible until an attack is made. This ability may be used once per day.
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Value: 3000
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Ring of Lock Picks (RING35)
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Ring of Lock Picks Derek Drak, one of the most talented burglars in the Shadow Thieve's guild, wore this ring on many of his scores. The ring enhanced Derek's already impressive lock picking abilities. In the city of Athkatla there wasn't a door that could not be unlocked by Derek To activate the ring, the proper command word must be known at which point the garnet stone on the ring will polymorph into the shape of a key that closely fits the lock.
Special Abilities: +25% to lock picking
Usable By: Thief
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Value: 3000
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Ring of Protection +1 (RING06)
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Ring of Protection +1: 'Ring of the Princes' This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though who uttered the enchantment is unknown. History records that the rings remained within that family for at least 13 generations, though they were all apparently lost within the space of one. Enmity between the King and the family of the creator may be to blame.
Armor Class: +1 bonus
Saving Throws: +1 bonus
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Value: 1500
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Ring of Protection +2 (RING07)
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Ring of Protection +2: 'The Guard's Ring' The Guard was an immortal sentry assigned to protect a tomb that sheltered the body of a princess of the Akanal. Over millennia respect for the grave disappeared with the memory of the royal family, and adventurers began to try their luck with the Guard. It was inevitable that he would eventually be bested, and when he was, the ring he wore was one of many treasures taken from the tomb.
Armor Class: +2 bonus
Saving Throws: +2 bonus
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Value: 7000
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Ring of Regeneration (RING31)
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Ring of Regeneration A lowly ranked Red Mage named Huhhus is said to have discovered the perfect way to distill troll flesh to make a potion that provided the same regenerative ability as that of the troll. Few were willing to drink the vile liquid however and decades later a student of Huhhus created this ring, building upon the foundations of knowledge laid by Huhhus. Within the hollow cavity of the jade ring floats the ichor and brains of a troll, providing a limited regenerative capability to the wearer.
Equipped Abilities: Wearer regenerates 1 hit point every 6 seconds
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Value: 4000
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Ring of Spell Turning (RING34)
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Ring of Spell Turning A gift to Derek Poodon, apprentice warrior, this ring was his salvation when he stumbled upon two Red Wizards traveling the Cloakwood Forest. Enraged at being disturbed, the mages unleashed a score of Magic Missiles at the seemingly helpless Derek, but to their brief surprise, the assault reflected back and killed them both. Thereafter, without having lifted his blade, Derek was rather sheepishly known as Derek the Red Slayer.
Special Abilities: Cast minor spell turning once per day
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Value: 7500
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Ring of Wizardry (RING08)
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Ring of Wizardry: 'Reaching Ring' This ring is masterfully enchanted, allowing the wearer to memorize more spells than normally possible. It was originally commissioned by spellcaster , apparently at great monetary and personal cost.
Spells: Gives one extra fifth level spell, one extra sixth level spell and one extra seventh level spell Only usable by: Mage
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Value: 7000
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Ring of the Ram (RING33)
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Ring of the Ram Also known as the Breaker of Castles, with one word this ring can unleash fantastic and deadly powers. When it is triggered, a barely discernible ram-like shape billows forth from the ring. This force can potentially knock opponents off of walls, destroy castle gates, or crush enemies, but it is damaging as well, in its own right.
Damage: Once per day, 5-30 hit points of damage to an opponent.
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Value: 4500
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Ruby Ring (RING19)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 1750
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Silver Ring (RING11)
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A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
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Value: 5
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Storm Ring (RING37)
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Storm Ring This ring is worn by followers of the Storm Lord Talos, whose disciples await their god's wrath and welcome it eagerly. The ability to wreak havoc and ruin are the principle ideals that Talos desires to see in his subjects.
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Value: 100
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The Claw of Kazgaroth (MISC72)
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Little is known about this item, other than that the claw itself was taken from the corpse of the great beast Kazgaroth. It has multiple enchantments that all become activated when the claw is worn as a ring. The image of the wearer become blurred and more difficult to hit with weapons or target with spells. It has one drawback however, as it seems to fuel its power with the blood of its wearer. Because of this, the wearer of the claw will often be more sickly and therefore more susceptible to poisons.
Armor Class: +1 bonus
Missile Armor Class bonus: +4 bonus
Save vs Death: -4 penalty
Save vs Wands: +3 bonus
Save vs Polymorph: +3 bonus
Save vs Breath: +3 bonus
Save vs Spells: +3 bonus
Constitution modifier: -2 penalty
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Value: 10000
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The Lover's Ring (MISC5R)
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This is the ring that you've obtained from two entwined skeletons. It was on the finger of the woman's remains.
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Value: 0
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