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Index Page

Potions

Antidote  (POTN20)

As the name implies, this potion will neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once.

Value: 100

 

Antidote (Cursed)  (POTN32)

As the name implies, this potion appears to neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once. Although the color seems strange somehow.

Value: 50

 

Barl's Antidote  (MISC7D)

This is an antidote to the poison that Barl has made and foully distributed.

Value: 0

 

Blood of Quallo's Friend  (MISC98)

Scratched deep into the side of this cursed goblet are the words "Taste My Fear." It is said that one can regain lost health from the dark blood that lurks within its pewter depths, but it comes at a price. All who drink of the blood become cursed with the fear it brings, an effect that will last up to 12 hours or until dispelled.
Statistics:
Special: Heal imbiber by 5 hit points
Special: Cause imbiber to run at the first sign of trouble
Duration: 12 hours

Value: 1100

 

Bottle of Wine  (MISC61)

The label on this wine bottle reads "Marsember Blush - Fine Vintage" and claims to be a fruity blend of spices and dew-flower fragrances. The vinyards of Marsember are well known for their firm grapes which draw their flavor from the fragrant salt air of the Sea of Fallen Stars.

Value: 1

 

Bottle of Wine  (MISC1A)

Bottle of Wine: This wine was obtained after placing the eerily glowing grapes in the winepress and starting the engine. When you breathe deeply, memories of lost loves come rushing back and you find your eyes filling with tears.

Value: 500

 

Brine Potion  (MISC9Y)

A potion obtained from a briny pool in which young illithids, tadpole like creatures, live and grow. When used, the potion will temporarily make the user immune to psionics.

Value: 100

 

De'Tranion's Baalor Ale  (MISC97)

De'Tranion's Baalor Ale, brewed with pimentos for that extra little kick.

Value: 60

 

Elixir of Health  (POTN17)

The Elixir of Health is a powerful healing mixture designed to cleanse the body of all impurities. First it cures all poisons, then once the system has been purged, the imbibed is cured by 10 hit points to speed the recovery process.

Value: 250

 

Empty Potion Bottle  (POTN54)

This is an empty potion bottle.

Value: 0

 

Festule the Alchemist's Potion  (POTN53)

This potion will supposedly incapacitate an ogre. The small handwritten label warns against feeding it to anything other than an ogre, as the taste has been perfectly designed to appeal to said race. In other words the potion is disgusting and will induce vomiting in anyone other than an ogre.

Value: 1

 

Marek's potion of antidote  (POTNMARE)

Marek's potion looks to have 10 uses. More powerful than a normal potion of antidote, this potion would neutralize even the most lethal of poisons.

Value: 100

 

Marek's potion of antidote  (POTN47)

Marek's potion looks to have 10 uses. More powerful than a normal potion of antidote, this potion would neutralize even the most lethal of poisons.

Value: 200

 

Oil of Fiery Burning  (POTN13)

Once exposed to air, this oil will immediately burst into flame, inflicting 5D6 points of damage (save vs. breath for half) to all within the immediate area around the potion. It can be hurled up to around 40', at which point it hits the ground and immediately explodes into a ball of fire.

Value: 500

 

Oil of Speed (Cursed)  (POTN23)

This oddly murky oil would appear to increase the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9, becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time however. The duration of the effect is 5 turns.

Value: 150

 

Oil of Speed  (POTN14)

This oil increases the movement and combat capabilities of the imbiber. Movement rate is doubled and the user of this oil gains one extra attack per round. Thus, a movement rate of 9, becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time however. The duration of the effect is 5 turns.

Value: 500

 

Potion of Absorbtion   (POTN18)

This potion, as would be expected, will absorb external attacks once it has been consumed. All blunt attacks made against the imbiber are cushioned, so that only the strongest get through. Also there is 100% immunity to all electrical based attacks for the duration of the effect, which in this case is 10 turns.
Statistics:
Armor Class: +10 bonus to crushing attacks
Electrical Resistance: 100%
immunity Duration: 10 turns

Value: 600

 

Potion of Agility  (POTN19)

This potion will raise the dexterity of the imbiber to 18, affecting armor class and missle attack adjustment for the duration of the effect, in this case 15 turns.

Value: 300

 

Potion of Clarity  (POTN21)

This potion will maintain clarity and order from encroaching chaos and insanity. After drinking this potion, the imbiber feels an overwhelming feeling of calm and purpose, such that he will be unaffected by threatening influences such as feeblemind, confusion and charm. This feeling will last for the duration of the enchantment or until dispelled.
Statistics:
Special: Prevents feeblemind, confusion, fear, and charm
Duration: 5 turns

Value: 700

 

Potion of Cloud Giant Strength  (POTN06)

This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
Statistics:
Strength: 23 (Cloud Giant Strength)

Value: 1250

 

Potion of Cold Resistance  (POTN22)

This potion will confer to the imbiber a 50% resistance to all cold based attacks for the duration of the enchantment, in this case 10 turns.

Value: 250

 

Potion of Defense  (POTN24)

This potion is similar to the potion of invulnerability in that it improves the armor class of the imbiber. The effect lasts for 10 turns.
Statistics:
Armor Class: set to 0
Duration: 10 turns

Value: 700

 

Potion of Explosions  (POTN26)

This potion is a vial of pain as it will explode into a burning ball of fire upon impact. Keep it in a safe place lest ye meet an untimely end.
Statistics:
Damage: 6D6 (save vs. spell for half)
Area: 40 ft radius

Value: 450

 

Potion of Extra Healing  (POTN52) or

When wholly consumed, this potion restores 27 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.

Value: 450

 

Potion of Fire Giant Strength  (POTN05)

This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
Statistics:
Strength: 22 (Fire Giant Strength)

Value: 1000

 

Potion of Fire Resistance  (POTN02)

This potion bestows upon the person drinking it magical resistance to all forms of fire. All damage that is applied from any fiery effect is reduced by an extra 50%. This is on top of any other resistance the person might have. The effect lasts for 10 turns, or until dispelled.

Value: 400

 

Potion of Firebreath  (POTN27)

The potion of firebreath magically transforms the throat so that it is capable of a giant breath of fire spewing forth in an arc. The user does not drink this potion, but instead uses it on an enemy. The effect does 6D10 damage to the target with a save vs. breath weapon for half.

Value: 250

 

Potion of Fortitude  (POTN28)

Once consumed, this potion will cause a surge of energy to travel through the body raising the drinker's constitution to 18. This provides all the bonuses of having a high consitution such as hit points for the duration of the effect, which is 15 turns.

Value: 500

 

Potion of Freedom  (POTN45)

This potion acts like the spell free action when consumed. The drinker becomes completely immune to any effects which hinder action or movement whether it is magical in origin or not. The duration of the potion is 10 turns.

Value: 250

 

Potion of Frost Giant Strength  (POTN04)

This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
Statistics:
Strength: 21 (Frost Giant Strength)

Value: 750

 

Potion of Genius  (POTN29)

Very much as the name implies, this potion will increase the intelligence of the imbiber by 4 points up to a maximum of 25. The effect will last the full duration, which is 15 turns, or until dispelled.

Value: 300

 

Potion of Healing  (IPOTN08) or (POTN08)

When wholly consumed, this potion restores 9 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.

Value: 75

 

Potion of Healing (Cursed)  (POTN25)

When wholly consumed, this oddly murky potion appears to restore 9 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.

Value: 150

 

Potion of Heroism  (POTN09)

This potion is imbued with a powerful enchantment, which will simulate a temporary increase in level. The effect lasts for 10 turns which makes this potion a powerful ally in a deadly combat. This potion may only be used by warriors.
Statistics:
Hit Points: +10% (base only)
THACO: Set to 90% of current base
Duration: 10 turns
Only usable by: Warriors and warrior subclasses (multi and dual also)

Value: 800

 

Potion of Hill Giant Strength  (POTN03)

This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
Statistics:
Strength: 19 (Hill Giant Strength)

Value: 300

 

Potion of Icedust  (WAND16)

A shower of fine chunks of ice fly forth from the drinker of this potion, creating a light dusting of cold flakes that protects all within the area of effect from fire damage. This potion was created to counter Fireball and similar spells.
Statistics:
Special Ability (one use): Protects all within area from fire damage for one round
Range: Caster
Area of Effect: 30 foot radius
Usable by: All

Value: 120

 

Potion of Infravision  (POTN30)

This potion will grant the person drinking it the ability to see in the infrared spectrum up to 120 ft, namely infravision. The effect will last for 20 turns or until dispelled.

Value: 100

 

Potion of Insight   (POTN43)

It will be as if a higher being had stepped into the drinkers head, filling it with intuitive thoughts and amazing insights. The effect is to raise the wisdom of the person to 18 for approximately 6 hours or until dispelled.

Value: 300

 

Potion of Insulation  (POTN31)

This potion will imbue the person drinking it with 50% resistance to electrical damage. The effect will last for 10 turns or until dispelled.

Value: 170

 

Potion of Invisibility  (POTN10)

This potion confers invisibility similar to the second level wizard spell of the same name. Actions involving combat cause termination of the invisible state. Barring combat, the effects will last for 12 hours.

Value: 250

 

Potion of Invulnerability   or (POTN40)

This potion confers very high resistance to all attacks, while giving bonuses to all saving throws. The effects of the elixir last for 5 turns but can only be used by warriors. The liquid in the potion has a strange murky quality to it that you haven't noticed in other potions.
Statistics:
Armor Class: set to 0
Saving Throws: +5 bonus

Value: 100

 

Potion of Invulnerability  (POTN11)

This potion confers very high resistance to all attacks, while giving bonuses to all saving throws. The effects of the elixir last for 5 turns but can only be used by warriors.
Statistics:
Armor Class: set to 0
Saving Throws: +5 bonus

Value: 1200

 

Potion of Magic Blocking  (POTN33)

This powerful elixir imbues the drinker with immunity to all spells up to and including 5th level. At the same time all spell effects of 5th level and lower are removed from the embider. The effect will only last for 5 rounds however, so careful timing is necessary.

Value: 1500

 

Potion of Magic Protection  (POTN34)

This potion will leave the drinker with 50% resistance to all magic, which can be a blessing or a curse. The effect will last for 10 turns or until dispelled.

Value: 1000

 

Potion of Magic Shielding  (POTN35)

This powerful elixir imbues the drinker with 50% resistance to all forms of magical damage. The effect lasts for 3 turns, making this potion slightly more battle specific.
Statistics:
Damage: +50% resistance to all forms of magical non-physical damage
Special: All saving throws are made automatically
Duration: 3 turns

Value: 1250

 

Potion of Master Thievery  (POTN36)

This potion will temporarily transform the drinker into a master thief. The skills that are affected are picking locks and picking pockets, which are increased significantly. The effect will last for 3 hours, however only thieves and bards may use this potion.
Statistics:
Lock Picking: +40% bonus
Pick Pockets: +40% bonus
Duration: 3 hours

Value: 400

 

Potion of Mind Focusing  (POTN37)

This potion will imbue the drinker with the ability to focus the mind unerringly towards any task that needs to be performed.
Statistics:
Intelligence: +3 bonus
Dexterity: +3 bonus
Duration: 12 hours

Value: 500

 

Potion of Mirrored Eyes  (POTN38)

This potion will protect the drinker from all forms of petrification including gaze attacks. The effect will last for 10 rounds or until dispelled.

Value: 400

 

Potion of Perception  (POTN39)

This potion heightens the sensory perception of the drinker, which allows delicate tasks to be performed better. The effect is to make certain thieving skills more likely to succeed. Only thieves gain any benefit from this potion.
Statistics:
Find/Remove traps: +20% bonus
Pick pockets: +20% bonus
Pick locks: +20% bonus
Hide in shadows: +20% bonus
Duration: 6 hours

Value: 350

 

Potion of Power  (POTN41)

This powerful elixir is similar to the potion of heroism in that it effectively raises the imbibers level and it can be used by all character classes. This affects hit points, THACO and thieving abilities although it does not raise the backstab multiplier. This effect is applied to the base, before any attribute modifiers are added.
Statistics:
THACO: Set to 80% of current base
Hit Points: +20% temporary (base only)
Hide in shadows: +20% (base only)
Pick pockets: +20% (base only)
Pick locks: +20% (base only)
Find/Remove traps: +20% (base only)
Duration: 4 turns

Value: 1700

 

Potion of Power  (PTION41)

 

Value: 1300

 

Potion of Regeneration   (POTN42)

This is a powerful elixir that imbues the drinker with the regeneration ability similar to that of a troll, wounds literally closing over and healing as you watch. The effect, which lasts for 3 turns, is to regenerate 2 hit points per round.

Value: 500

 

Potion of Squirrel Change  (MISCA4)

 

Value: 5

 

Potion of Stone Form  (POTN46)

Drinking this potion is much like the transformation one would go through if she were turned to stone. Skin color, stiffness, even the feeling that is received from the body, stone.
Statistics:
Armor Class: set to 0
Saving Throws: +3 bonus
Dexterity: -3 penalty
Duration: 5 turns

Value: 500

 

Potion of Stone Giant Strength  (POTN12)

This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
Statistics:
Strength: 20 (Stone Giant Strength)

Value: 500

 

Potion of Storm Giant Strength  (POTN07)

This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
Statistics:
Strength: 24 (Storm Giant Strength)

Value: 1500

 

Potion of Strength  (POTN44)

This potion will give the drinker a surge of energy such that the muscles will seem to ripple and bulge, coursing with magical energy. The effect is to raise the strength of the imbiber to 18 for approximately 20 turns, or until dispelled.

Value: 350

 

Red Potion  (POTN15)

Close examination reveals this liquid to be very peculiar in nature. It could be a sorcerer's dream, but that would depend entirely on whom you asked. After ingesting the mixture, the drinker becomes the weakest, most unwise, yet incredibly intelligent person to have ever lived, with an innate 50% magic resistance as well. The effects remain for an entire 24 hours, so think carefully before unplugging the cork.
Statistics:
Intelligence: set to 25
Wisdom: set to 3
Strength: set to 3
Special: +50% resistance to all magical damage
Duration: 24 hours

Value: 500

 

The Dream Potion  (MISC76)

Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.

Value: 200

 

Vial of mysterious liquid  (POTN48)

This potion contains a strange green substance similar to residue you have seen in some of the mining carts. The liquid inside appears to very slightly discolor iron that it comes in contact with, and is likely related to the mysterious "plague" that renders smelted weapons and tools brittle. The Kobolds you killed must have tainted all the ore leaving the mine, though it is unlikely they would have concocted this plan themselves.

Value: 15

 

Violet Potion  (POTN16)

This is one of the oddest potions you have ever examined. Once drank, this mixture causes one's muscles to immediately bulge to completely inhuman proportions, titan like actually, while dexterity and constitution are both reduced essentially to that of a slug. The effect lasts for a full 24 hours, so think carefully before quaffing this suspect drink.
Statistics:
Strength: set to 25
Dexterity: set to 3
Constitution: set to 3
Duration: 24 hours

Value: 400

 

 
 
 
 
   
 

 

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