Acorns (MISC4N)
|

|
These are the dryads' magical acorns that you've obtained off of the duergar leader, Ilyich.
|
Value: 0
|
|
Adamantine Dust (DWDUST)
|

|
This is a pile of Adamantine dust, most likely the end result of exposing a Drow item to the light of day.
|
Value: 0
|
|
Aerie's Body (MISCBL)
|

|
Aerie was captured by Bodhi and infected with vampirism, forcing you to slay her. There may be some way to revive her, though you don't know what it would be.
|
Value: 0
|
|
Amuana's Bones (MISC6Q)
|

|
These are the bones of the child-prophetess Amuana. The bones have been defiled and gnawed-upon by the shadow wolves.
|
Value: 0
|
|
Ancient Armor (MISC82)
|

|
This rusted set of armor must be centuries old. From what you make of it, it must have once been a magnificent set of plate armor.
|
Value: 0
|
|
Anomen's Body (MISCBM)
|

|
Anomen was captured by Bodhi and infected with vampirism, forcing you to slay him. There may be some way to revive him, though you don't know what it would be.
|
Value: 0
|
|
Azlaer's Harp (MISC3N)
|

|
Azlaer's Harp In the twisted court of Azlaer a bizarre ritual was enacted every night of the full moon. Within Azlaer's massive palace lay an courtyard open to the sky above. This courtyard housed a large pool full of man eating sharks. For amusement Azlaer would invite well known citizens from nearby towns to his estate for an evening of dining and entertainment. This entertainment consisted of Azlaer playing this harp, the effects of which removed any fear from his guests. Randomly Azlaer would single out a guest and have him or her walk into the shark filled pool. When in a particularly sadistic mood Azlaer would first toss in blood, inciting the sharks into a frenzy that ended with the death of the helpless guest. Devotees of Helm finally lashed out against Azlaer and his cruel practices, destroying the estate, slaying Azlaer and appropriating the harp for more beneficial uses. STATISTICS Special Abilities: Dispel Fear Area of Effect: 30 foot radius Usable By Bards
|
Value: 1000
|
|
Bassilus' Holy Symbol (MISC04)
|

|
Bassilus' Holy Symbol, a depiction of the evil god Cyric.
|
Value: 25
|
|
Beholder Eye (MISCAZ)
|

|
This is the central eye obtained from the beholder of the Twisted Rune.
|
Value: 0
|
|
Belladonna flowers (MISC1I)
|

|
An odd smelling flower, though very pretty.
|
Value: 250
|
|
Blood of Quallo's Friend (MISC5Q)
|

|
A vial of blood collected from Quallo's pet carrion crawler. You can't help feeling guilty for having had to kill his true friend.
|
Value: 0
|
|
Bodhi's Black Heart (MISCBP)
|

|
The black withered heart of the vampire Bodhi.
|
Value: 2
|
|
Boo (MISC84)
|

|
Boo is a fuzzy little hamster. While Minsc believes that Boo is a miniature giant space hamster, you are rather certain that the tiny rodent is just a normal hamster.
|
Value: 0
|
|
Broken Armor (MISC58)
|

|
The iron crisis sweeping across the Sword Coast region seemingly knows no mercy. This suit of armor, once a prized possession, is no longer fit for even an xvart.
|
Value: 0
|
|
Broken Miscellaneous (MISC59)
|

|
Whatever this once was, it is now mangled beyond recognition.
|
Value: 0
|
|
Bronze Horn of Valhalla (MISC3J)
|

|
Bronze Horn of Valhalla In the halls of Valhalla rest the most valiant of warriors. Their service to war during their lives has rewarded them with honored positions in Valhalla. As part of their service these warriors must offer their service to any who blow a horn of Valhalla. This horn will summon forth a seventh level berserk warrior who will fight for the summoner for one minute. The horn may be used once per day.
|
Value: 3000
|
|
Cernd's Baby (MISC8T)
|

|
This is Cernd's child. The child is healthy and well fed despite Deril's apparent distaste for the boy.
|
Value: 0
|
|
Chelak's body (MISC90)
|

|
This is the body of Chelak
|
Value: 0
|
|
Chew Toy (MISC63)
|

|
Rufie's chew toy consists of moist and ragged scraps of flesh hanging from a mangled bone of undiscernable origin. You think you can detect a few metal fragments amidst the gore but it is hard to be sure.
|
Value: 0
|
|
Chicken (MISC7A) or (MISC7B)
|

|
Chickens are flightless, domesticated birds valued not only for their tender meat but also for their eggs, a daily morning delicacy in many farms and cities throughout the Sword Coast region.
|
Value: 7
|
|
Chunk of Illithium Alloy (MISC6S)
|

|
This chunk of alloy was created for you by Jerlia the Ore Merchant. You hope that it will do in the stead of real ore which is nearly impossible to obtain. Jerlia assures you that Sir Sarles will not tell the difference. As to the alloy itself, it has an... interesting shape that looks vaguely like something though you can't put your finger on what that something might be.
|
Value: 500
|
|
Control Circlet (MISC9X)
|

|
A circlet of alien metal that dominates even the most powerful of minds and leaves them defenceless. Perhaps this item could be used to control a mind flayer and make him help you escape from this hellish prison.
|
Value: 0
|
|
Dead Cat (MISC62)
|

|
This unfortunate cat appears to have ventured too close to the tumultuous waterfall in which you found it. Its wet and battered form is devoid of all signs of life.
|
Value: 0
|
|
Delorna's Statue (MISC70)
|

|
This item is a spell component required to create a Halruaan Skyship.
|
Value: 375
|
|
Demon Heart (MISC6M)
|

|
No one said that demon hearts were supposed to be pretty, but you certainly weren't expecting this mushy, fleshy bag of vileness. Heavy and wet, the organ still beats, and even stuffed away with your belongings you hear the dreadful thub-dub. Every now and then you must check to make sure it has not bounced free of your pack.
|
Value: 2
|
|
Dennis' Mother's Gong (MISC6B)
|

|
This gong has seen better days. It's covered with a thin layer of cow dung that you can never seem to wash off. It does have a pleasant ring despite the manure.
|
Value: 25
|
|
Dog Meat (MISC7V)
|

|
A bloody piece of dog meat.
|
Value: 0
|
|
Dog Stew (MISC7U)
|

|
Poor Rex, Sparky, Rover and Spot gave their lives so that this stew might be made. You've heard that dog meat is a favorite food of umber hulks.
|
Value: 0
|
|
Dragon Eggs (MISC9T)
|

|
These are the eggs of the silver dragon, Adalon. They were stolen by the drow for some evil purpose.
|
Value: 50
|
|
Elder Brain Blood (MISCBV)
|

|
This is the blood of an Elder Brain. Squishy brain matter floats in the dark bloody substance.
|
Value: 5
|
|
Elven Holy Water (MISCAU)
|

|
Holy water blessed by the Elven god Rillifane. The water is specially made to combat vampires.
|
Value: 75
|
|
Evan's Body (MISC1E)
|

|
Corpse of Evalt's brother Renfeld, retrieved from the Sirine.
|
Value: 0
|
|
Eyestalk of an Elder Orb (MISCA8)
|

|
This eyestalk is from an Elder Orb who was none too willing to give it up.
|
Value: 5
|
|
Fairy Dust (MISC7E)
|

|
|
Value: 0
|
|
Fake Dragon Eggs (Phaere's) (MISC9U)
|

|
These are the false dragon eggs given to you by Phaere.
|
Value: 50
|
|
Fake Dragon Eggs (Solaufein) (MISC9V)
|

|
These are the false dragon eggs given to you by Solaufein.
|
Value: 50
|
|
Fake Rebel's Heart (MISC8R)
|

|
This is a fresh sahuagin heart. With luck, the king will accept it as that of the prince.
|
Value: 0
|
|
Farthing's Dolly (MISC1G)
|

|
Farthing's Dolly: A dolly owned by a girl named Farthing. You are allowed to play with it if you wish.
|
Value: 2
|
|
Flail Head (Acid) (BLUN14C)
|

|
This is one of three flail heads belonging to Lord Arnise. Not all three heads are required to assemble the flail.
|
Value: 4500
|
|
Flail Head (Cold) (BLUN14A)
|

|
This is one of three flail heads belonging to Lord Arnise. Not all three heads are required to assemble the flail.
|
Value: 4500
|
|
Flail Head (Fire) (BLUN14B)
|

|
This is one of three flail heads belonging to Lord Arnise. Not all three heads are required to assemble the flail.
|
Value: 4500
|
|
Galvena's Medallion (MISCAN)
|

|
This is one of the medallions worn by the employees of Galvena's Festhall. It is used for identification.
|
Value: 0
|
|
Gesen Bow Shaft (BOW19A)
|

|
Part of the Gesen Bow This is one part of the Gesen Bow, a powerful short bow created by Gesen Khan... and used on its own creator when it was stolen by the Shadow Thieves. Legend relates that the bow fires bolts of lightning instead of arrows, and it has been highly sought in the past by Shadow Thieves for use by their assassins and by Cowled Wizards for study.
|
Value: 0
|
|
Gesen Bow String (BOW19B)
|

|
Part of the Gesen Bow This is one part of the Gesen Bow, a powerful short bow created by Gesen Khan... and used on its own creator when it was stolen by the Shadow Thieves. Legend relates that the bow fires bolts of lightning instead of arrows, and it has been highly sought in the past by Shadow Thieves for use by their assassins and by Cowled Wizards for study.
|
Value: 0
|
|
Giant Troll's Head (MISC9D)
|

|
After slaying the troll, you've obtained his decapitated head.
|
Value: 0
|
|
Gilded Rope (MISCBE)
|

|
A length of smooth golden rope, braided into a miniature pair of shackles. Visaj said that the rope would protect you from the effects of the lich Deirex's magic.
|
Value: 1
|
|
Glasses of Identification (MISC3P)
|

|
Glasses of Identification Wearing these glasses allows the user to see magical items as they truly are. The proper instructions to activate the object appear like floating words before the wearer of these glasses. The glasses may be used three times per day. The glasses act much like a scroll of identify, in that to identify an item you right-click on that item. A menu will appear and from here you choose the 'scroll' option. The item will now be identified.
|
Value: 2000
|
|
Gold Piece (MISC07)
|

|
Gold is the standard of currency, commonly called Golden Lions throughout the Realms, though only the Cormyan coins carry the figure of the lion on the coin (Sembian gold coin designs vary from year to year but always retain a five-sided shape). The most common in the southern regions are the Amnite danter, though there are a number of other golder coins from Tethyr and Thay, as well as a number of private mints (including some adventuring parties).
|
Value: 0
|
|
Golden Arm and Leg (MISCAW)
|

|
The leg and arm bones of a skeleton made of solid gold. An unmistakable sense of evil pollutes the very air around the bones.
|
Value: 1
|
|
Golden Leg (MISCAX)
|

|
Skull of Kereph
|
Value: 1
|
|
Golden Pantaloons (MISC47)
|

|
The Golden Pantaloons did surely see the very beginnings of our realm; though I must press that they "saw" this formative time by their simple presence, and not through some vestigial eyes that might have erupted through a rear pocket perhaps concealing teeth and other improbable extremities. I am sure that the various owners of the pantaloons can attest to the general lack of animated digits or ocular sensors, as evidenced by the continued sanctity and privacy maintained by their respective buttocks. Lyric pantoums of an age long since out of print speak of "trousers that were as metal, though soft about the shanks." While it might be easy to jump to the seemingly inevitable conclusion that the trousers rose while Netheril fell, it is doubtful that the pantaloons were the garments of which they speak. One must clarify these oft-misquoted verses with knowledge of the Pantechnicon, an ancient bazaar once prized for Silver Pantalets. Fine these may have been, but golden they were not. Nickel Panties are also said to be currently available, though the dockside establishments that claim to offer these products are beyond my meager experience, and thus I can make no report. The purpose of the Pantaloons is as mysterious as ever, and will likely remain so until the Pantocrator himself returns, though some properties can be divined though intimate observation. The "uplifting" properties of the gusset very nearly defy gravity, shaping quite nicely both the front and rear. This improved contour would likely increase self-esteem for a wearer of either sex. I would hazard a guess, however, that this continuing self delusion might actually hamper cognitive functions, and care should be taken in the wearing of any pantaloons of golden nature.
|
Value: 0
|
|
Golden Skull (MISCAV)
|

|
Skull of Kereph
|
Value: 1
|
|
Golden Torso (MISCAY)
|

|
A skeletal torso made of pure gold. A palpable sense of evil pollutes the very air around the bones.
|
Value: 1
|
|
Golem Arm (MISC6K)
|

|
This is a long, iron arm. It is useless without a body.
|
Value: 2
|
|
Golem Brain (MISC6L)
|

|
This is effectively the 'brain' for an iron golem. It is actually an enchanted artifact that whirls and hums with a life of its own.
|
Value: 2
|
|
Golem Head (MISC6J)
|

|
This is a humanoid head made of darkened iron.
|
Value: 2
|
|
Gong Mallet (MISC1H)
|

|
This appears to be a mallet for a gong of some kind.
|
Value: 25
|
|
Grapes (MISC91)
|

|
A bunch of grapes: This fruit glows with a strange inner light.
|
Value: 50
|
|
Grinning Skull (MISCAJ)
|

|
A humanoid skull.
|
Value: 1
|
|
Guril Berries (MISC6C)
|

|
These are one of the two types of berries that you have obtained from Bel Dalemark. Rose Bouquet has said that the berries smell something like a man who may be the murderer that stalks the Bridge District. She would like to smell them again to be sure.
|
Value: 50
|
|
Hand (MISC5S)
|

|
This is a desiccated hand that you found in the sewers. Despite the moisture the flesh has not rotted away.
|
Value: 0
|
|
Harp of Discord (MISC3M)
|

|
Harp of Discord Even the most talented bard cannot get this harp to play in tune. Each stroke of the harp's strings results in a harsh, off-key note. If the bard attempts to play a proper ballad upon the harp, its magical effects are released. All creatures, other than the bard and his/her party must make a saving throw vs. spells or be confused for thirty seconds.
Special Abilities: 3 times a day can cause confusion to all creatures within listening range (save vs. spells to avoid the confusion). The bard and fellow party members are not affected by the confusion. Usable By Bards
|
Value: 1000
|
|
Harp of Pandemonium (WA2HARP) - Collectors Edition CD
|

|
Ravel's Harp of Pandemonium Ravel was a powerful night hag that lived in the city of Sigil. Somehow she angered the Lady of Pain, a powerful godlike figure that rules the city of Sigil. The Lady of Pain imprisoned Ravel within a magical maze, where the night hag would be trapped for all time. The harp was one of the many artifacts that Ravel left behind in Sigil when she was imprisoned.
Location: Daihira at Adventures Mart
Special Abilities: 3 times a day can cause Pandemonium: all enemies must make a saving throw vs. spells or be tossed away from the bard as well as confused for three rounds. Usable By Bards
|
Value: 14000
|
|
Head of Cotirso (MISC7K)
|

|
This is Cotirso's head.
|
Value: 0
|
|
Helshara's Artifact Fragment (MISC69)
|

|
This item is a spell component required to create a Halruaan Skyship.
|
Value: 425
|
|
Horn of Blasting (MISC3H)
|

|
Horn of Blasting While many army engineers spent their time perfecting siege equipment, Julius Baggar delved into magical tomes for his engineering insights. Therein he found ancient scriptures that detailed how to make, control, and wield sound waves. The Horn of Blasting was his first and only attempt at taking the theoretical magical knowledge to create a practical new technology. An apprentice blew through the Horn, aimed in the direction of Julius who insisted on a 'useful experiment'. The resulting shockwave that emanated from the horn, first stunned and then tore poor Julius apart.
Special Abilities (once per day): Sonic wave, everyone in area takes 2-20 hit points damage and are stunned for two rounds (save vs. paralyzation for half and to avoid being stunned)
|
Value: 0
|
|
Horn of Silence (MISC3L)
|

|
Horn of Silence When this odd horn is blown no sound issues forth, making most people discard it as being useless. However if the proper command word is known the horn is capable of silencing all within the area of effect, providing that they fail a saving throw versus breath weapons. This horn may be used three times a day. The most common use of the Horn of Silence is a weapon against mages. Fighters often employ the horn, silencing enemy mages and drastically improving their own chances of success against the frail magic users.
Special Abilities: Silence everyone in area (unless they make a saving throw vs. breath weapon) for one minute
|
Value: 0
|
|
Hourglass (MISCAH)
|

|
This instrument, made of two bulbs of glass joined by a narrow passage, tells time with a portion of sand that falls between the two bulbs. Hour glasses are a common time telling device throughout the Realms.
|
Value: 1
|
|
Idol (MISC48)
|

|
This idol depicts Kozah the Stormstar, a long-extinct god who was venerated and feared among the less-powerful strata of ancient Netherese society. Worship of this god of storms, earthquakes, strife, and rebellion was outlawed by many of the civilization's powerful archwizards. Many Kozahyn shrines and temples were therefore built in secretive, underground locations where the devout were better able to escape detection.
|
Value: 100
|
|
Illithid Serum (MISCBK)
|

|
This is a heavy, metallic liquid that rolls into beads when spilled out onto the palm of your hand. Whenever the flask containing the oil is opened a sickly, rotten-egg smell almost overwhelms you. While disgusting, the odor alone serves to heighten your senses.
|
Value: 100
|
|
Illithium Ore (MISC5K)
|

|
This is 200 stones of pure illithium ore. Illithium is renowned for both its luster and its unique property of never becoming soiled.
|
Value: 2500
|
|
Inspector's Body (MISC5M)
|

|
It's somewhat difficult to tell but you suspect that this is the body of Inspector Aegisfield. It looks as if the tanner caught him off guard when the inspector entered the house to investigate your findings.
|
Value: 0
|
|
Iron Horn of Valhalla (MISC3K)
|

|
Iron Horn of Valhalla In the halls of Valhalla rest the most valiant of warriors. Their service to war during their lives has rewarded them with honored positions in Valhalla. As part of their service these warriors must offer their service to any who blow a horn of Valhalla. This horn will summon forth a ninth level berserk warrior who will fight for the summoner for one minute. The horn may be used once per day.
|
Value: 5000
|
|
Jaheira's Body (MISCBN)
|

|
Jaheira has been captured and infected with vampirism by Bodhi and you were forced to slay her. There may be some way to revive her though you know not what it would be.
|
Value: 0
|
|
Kuo-Toan's Blood (MISCA7)
|

|
This is the blood of the Kuo-Toan prince.
|
Value: 5
|
|
Lanthorn (C6LANTHO)
|

|
The Rhynn Lanthorn is an artifact from ruined Myth Rhynn. It was highly prized by the city's rulers as it shone through all falsehoods and illusions. The device, with the lenses in place, can dispel the illusions that hide Suldanessellar.
|
Value: 0
|
|
Lens 1 (C6LENS1)
|

|
|
Value: 0
|
|
Lens 2 (C6LENS2)
|

|
|
Value: 0
|
|
Lens 3 (C6LENS3)
|

|
|
Value: 0
|
|
Lens Piece (C6LENS)
|

|
This is one of the missing lenses of the Rhynn Lanthorn. It must be taken back to Elhan.
|
Value: 0
|
|
Lich's Tooth (MISCBG)
|

|
This is a tooth from the drow lich Deirex. The tooth acts as a key for many of the lich's doors. It will also open his treasure vault at the top of his tower.
|
Value: 1
|
|
Light Gem (MISC9R)
|

|
This is the Light Gem obtained from the svirfneblin king. The light that it brings forth seems powerful enough to dispel any darkness.
|
Value: 0
|
|
Littleman The Stuffed Bear (MISC5L)
|

|
This is a simple stuffed children's bear. It depicts the mischevious Littleman from halfling legend.
|
Value: 2
|
|
Lock of Nymph's hair (MISC51)
|

|
While nymph's hair has no magical properties of its own, it is an important component in a variety of charisma-related spells and items, not the least of which is the fabled Nymph's Cloak.
|
Value: 500
|
|
Lock of hair from Kirinhale (MISC2O)
|

|
This lock of hair comes from the head of a succubus, a demonic creature that seduces men into accompanying her to the hells.
|
Value: 500
|
|
Magical Rope (MISCBI)
|

|
This enchanted rope allows the user to descend or ascend any height. It will stretch to any length and still maintain its strength. It can be used to descend into the Underdark through the hole that the sahuagin guard.
|
Value: 1
|
|
Male Body (MISC80)
|

|
This is a dead body.
|
Value: 0
|
|
Mallet Handle (MISC95)
|

|
Mallet Handle: This gilded rod was once a handle.
|
Value: 45
|
|
Mallet Head (MISC94)
|

|
Mallet Head: This heavy metal ball appears to be the head of a gong mallet. The handle is broken off.
|
Value: 70
|
|
Melicamp the chicken (MISC49)
|

|
Chickens are flightless, domesticated birds valued not only for their tender meat but also for their eggs, a daily morning delicacy in many farms and cities throughout the Sword Coast region.
|
Value: 100
|
|
Methild's Harp (MISC3O)
|

|
Methild's Harp In a valley far from most civilized lands there once was a tiny kingdom called Chilldion. One winter evening a trio of evil witches overtook the valley and imprisoned the royal family by casting spells of holding upon them. The witches planned to eat the family one by one. Later that evening, the witches were exhausted after a hard day of slaying innocents and desecrating the palace, so they called for the court bard to play them a song. Methild the bard was loyal to his king and the king's family and so he used the special powers of his magic harp. As he played he focussed his attention first on the king. As the song played on, the spell of holding upon the king dissipated, and the noble liege slowly crept away. One by one Methild freed his patrons, being careful to keep the witches attention drawn his way. Finally, once all the family was free, the bard could play no longer and the witches saw his treachery. Poor Methild, unlike his lieges, did not escape and was served on the supper table in their place.
Special Abilities: Three times a day the harp can dispel hold-like effects on a single target. Usable By Bards
|
Value: 0
|
|
Mind Flayer Painting (MISCAO)
|

|
An oil painting of a mind flayer. The work is amateurish at best.
|
Value: 0
|
|
Minotaur Horn (MISC9E) or (MISC9F)
|

|
This is the stone horn of a minotaur statue.
|
Value: 0
|
|
Mirror (MISCAG)
|

|
A simple gilt hand mirror.
|
Value: 1
|
|
Mithril Token (MISCAL)
|

|
This is a small mithril disk with jagged edges. There is nothing on the disk that hints at its use.
|
Value: 0
|
|
Montaron's Body (MISC5U)
|

|
This is the body of Montaron, the compatriot of Xzar the wizard. It looks as if the Harpers hid it so that they could trick Xzar into taking the bird that became his demise.
|
Value: 0
|
|
Moon Dog Figurine (MISC7T)
|

|
This Figurine of Wondrous Power that calls forth from the ether the moon dog Cerebus. Cerebus will obey the owner of the figurine if he so chooses. Unlike similar figurines, Cerebus serves through his desire to combat evil and forward the cause of righteousness and is not bound by the magic of the figurine.
Special Abilities: Cerebus may be summoned once per day, for five minutes, and has the following innate powers: Moon Dog Howl: used once per summoning, the howl damages and instills fear in enemies who are evil, while also dispelling fear and casting Protection from Evil on party members. Healing Lick: heals 8 HP of damage and cures Disease, Deafness, Blindness and Poison. Moon Dog Sight: the moon dog can see through (and therefore dispel) all forms of illusion and invisibility, detecting traps and evil in the vicinity. Improved Invisibility: as per the spell Mirror Image: three times per day, as per the spell
|
Value: 0
|
|
Mulahey's Holy Symbol (MISC85)
|

|
Mulahey's Holy Symbol. The symbol is a representation of the god Cyric.
|
Value: 25
|
|
Neb's Head (MISC9H)
|

|
This is the head of Neb the Dwarf. Rarely has a more despicable being roamed the land.
|
Value: 0
|
|
Oak Bark (MISC6E)
|

|
This is a wide piece of oak bark. Bel Dalemark has mentioned that oak bark is used to make tannin, a necessary ingredient in the tanning of animal hides.
|
Value: 50
|
|
Peladan (MISC96)
|

|
You found this toddler named Peladan in the wolfwere's lair.
|
Value: 0
|
|
Piece of Red Cloth (MISC5N)
|

|
This is a piece of red cloth that Tirdir claimed to have torn off of his captor's clothing. Perhaps you should keep watch for a man in red as you move through the city.
|
Value: 7
|
|
Pipe (MISC9M)
|

|
This is a dark and delicately-crafted meerschaum pipe used for smoking particular roots and odorous plants. It appears to have been carved from felsul root, itself, and smells faintly of brimstone and cinnamon.
|
Value: 0
|
|
Pirate Horn (MISC9G)
|

|
This horn can be blown to signal the harbor guards. They will open the sea gates to allow a ship through. Without the horn, a ship would never leave the harbor.
|
Value: 0
|
|
Qilue's Brain (MISCBJ)
|

|
The brain of the drow priestess, Qilue.
|
Value: 2
|
|
Rebel's Heart (MISC8S)
|

|
This is the heart of the Sahuagin Prince Villynatny.
|
Value: 0
|
|
Rebel's Orb (MISC8Q)
|

|
This Orb was given to you by the sahuagin Royal High Priestess. You can gain an audience with the Rebel Prince if you take the Orb to their encampment.
|
Value: 0
|
|
Red Dragon Scales (SCALER)
|

|
There are a large number of scales salvaged from the red dragon. Legend has it they can be magically forged into powerful armor.
|
Value: 2000
|
|
Rift Device (MISC5Z)
|

|
After having used the Rift Device, it cannot be used again due to the curse put upon it. The Avatar who gave it to you asked that you return it to him when you have used it to help defeat the Unseeing Eye.
|
Value: 0
|
|
Rift Device Part (MISC5A)
|

|
This is the first part of the Rift Device rod. This section of the rod is highly coveted by the Unseeing Eye.
|
Value: 0
|
|
Rift Device Part (MISC5B)
|

|
This is the second half of the Rift Device Rod. The completed Rod may be used for the destruction of the Unseeing Eye.
|
Value: 0
|
|
Shadow Dragon Scales (SCALEB)
|

|
These heavy scales glisten under the light and are warm to the touch. There are a significant number of them salvaged from the corpse of the shadow dragon... perhaps they might be useful in the formation of some kind of shield or armor.
|
Value: 2000
|
|
Silver Blade (MISC8U)
|

|
Part of a Silver Sword This is a piece of a Silver Sword, a vorpal two-handed sword used by the githyanki and considered holy by them. It is magically sharp and can sever limbs and heads with ease. If the whole weapon could be found, it could be magically re-forged.
|
Value: 500
|
|
Silver Hilt (SW2H15A)
|

|
Part of a Silver Sword This is a piece of a Silver Sword, a vorpal two-handed sword used by the githyanki and considered holy by them. It is magically sharp and can sever limbs and heads with ease. If the whole weapon could be found, it could be magically re-forged.
|
Value: 250
|
|
Silver Horn of Valhalla (MISC3I)
|

|
Silver Horn of Valhalla In the halls of Valhalla rest the most valiant of warriors. Their service to war during their lives has rewarded them with honored positions in Valhalla. As part of their service these warriors must offer their service to any who blow a horn of Valhalla. This horn will summon forth a fifth level berserk warrior who will fight for the summoner for one minute. The horn may be used once per day.
|
Value: 1000
|
|
Silver Pantaloons (MISC5O)
|

|
A high quality pair of silver pantaloons. This was the ransom paid by Welther for the release of Lady Elgea.
|
Value: 2
|
|
Skull (MISC50)
|

|
This appears to be the skull of a human.
|
Value: 1
|
|
Skull of Kereph (MISC81)
|

|
Skull of Kereph
|
Value: 1
|
|
Smuggled Shipment (MISC6V)
|

|
This is the shipment that Bodhi has asked you to procure for her. The crate is filled with sharpened wooden stakes. Each stake comes with a vial of what seems to be mere water. Why anyone would smuggle these things into the city remains a mystery. Why they would need them at all is even more of a puzzle.
|
Value: 0
|
|
Solik Berries (MISC6D)
|

|
These are one of the two types of berries that you have obtained from Bel Dalemark. Rose Bouquet has said that the berries smell something like a man who may be the murderer that stalks the Bridge District. She would like to smell them again to be sure.
|
Value: 50
|
|
Spider Body (MISC60)
|

|
These gigantic spiders are even more disgusting dead than alive. Their bulbuous, crystalline eyes stare vacantly in your direction and, every now and then, one of their eight chitinous legs twitches spasmodically.
|
Value: 0
|
|
Switch for an Engine (MISC92)
|

|
Switch: This appears to be a switch for something.
|
Value: 5
|
|
Symbol of Amaunator (KEY23)
|

|
The three holy symbols connected to form this disc, the Symbol of Amaunator.
|
Value: 250
|
|
Tainted Dragon Eggs (MISCBY)
|

|
The demon's touch has fouled these eggs, killing the unborn dragons within.
|
Value: 50
|
|
Tears of Bhaal (MISCB5) or (MISCB6) or (MISCB7) or (MISCB8) or (MISCB9)
|

|
A teardrop shaped gemstone of a deep, oddly unsettling color. The Tear is one of the keys required to open the Watcher's Door.
|
Value: 0
|
|
The Candle (MISC74)
|

|
|
Value: 0
|
|
The Gagged Man (MISCAF)
|

|
A clay figurine depicting a bound and gagged humanoid.
|
Value: 60
|
|
The Hand of Dace (MISC9A)
|

|
This is the hand that you've obtained from the dead vampire, Dace.
|
Value: 0
|
|
Ti'Vael's Head (MISC7F)
|

|
The head of Ti'Vael.
|
Value: 0
|
|
Tree of Life Nuts (MISCBQ)
|

|
A beautiful glittering fruit taken from the section of the Tree of Life that grows through the palace. The fruit has a tantalizing smell and looks ripe enough to eat.
|
Value: 0
|
|
Tree of Life Nuts (MISCB4)
|

|
A small hardened fruit harvested from a section of the Tree of Life that grew into the palace. There is no obvious use for the smaller fruits but they have power and should be kept.
|
Value: 0
|
|
Umberhulk Painting (MISCAP)
|

|
An oil painting of an umberhulk. The work is amateurish at best.
|
Value: 0
|
|
Valygar's Body (MISC7L)
|

|
This is the body of Valygar.
|
Value: 0
|
|
Vampire Stake (MISC9B)
|

|
|
Value: 0
|
|
Viconia's Body (MISCBO)
|

|
Viconia has been captured and infected with vampirism by Bodhi and you were forced to slay her. There may be some way to revive her though you know not what it would be.
|
Value: 0
|
|
Wave Blade (HALB09B)
|

|
Part of the Wave This is a piece of the Wave, a powerful halberd created as a weapon of vengeance by a cult worshipping Umberlee. It apparently draws water out of its victims, and is able to slay creatures of fire almost instantly. Tales say the Wave was lost long ago to the fire giants of the Storm Horn Mountains, but was eventually found by the adventurer Arganon of the Long Reach. He either lost the weapon to a wager in the planar city of Sigil, or it rests with his bones when his ship was sunk during a great storm in the Sea of Swords. No one knows for sure.
|
Value: 250
|
|
Wave Shaft (HALB09A)
|

|
Part of the Wave This is a piece of the Wave, a powerful halberd created as a weapon of vengeance by a cult worshipping Umberlee. It apparently draws water out of its victims, and is able to slay creatures of fire almost instantly. Tales say the Wave was lost long ago to the fire giants of the Storm Horn Mountains, but was eventually found by the adventurer Arganon of the Long Reach. He either lost the weapon to a wager in the planar city of Sigil, or it rests with his bones when his ship was sunk during a great storm in the Sea of Swords. No one knows for sure.
|
Value: 50
|
|
Wyvern Head (MISC52)
|

|
The severed head of a wyvern is both a fearsome and a reassuring sight. Gruesome as its fanged maw and blazing eyes may be, there is consolation in the knowledge that they can be conquered by mere and lowly mortals.
|
Value: 1000
|
|