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Index Page

Keys

Am-si's Key  (MISC5I)

This is the key that was found on Am-si's body. You suspect that it opens the door to his dwelling.

Value: 2

 

Beastmaster Key  (MISC4Z)

The Beastmaster's key should open the cells of the gladiators.

Value: 0

 

Chain Key  (KEY08)

Once the Ogre's Sword was returned to Aerie, the illusion was dispelled. you can now see the sword for what it actually is: the key to Aerie's chains.

Value: 0

 

Chapel Key  (KEY07)

This is the key that you found in the ruined chapel of the complex in the Winspear Hills.

Value: 0

 

Cult Key  (KEY01)

This is the key given to you by Gaal. It will open the door to the lower levels of the dungeon where you can find one half of the rift device.

Value: 0

 

Dawn's Light Symbol  (KEY05)

A holy symbol is a physical representation of a god's power. This symbol depicts a stylized sun rise. This piece seems to be one third of a circle. If you find the other two pieces you will have the complete symbol.

Value: 25

 

Despana Treasury Key  (KEY25)

This key, obtained from Phaere, will give you access to the Despana Treasury room.

Value: 0

 

Firkraag Prison Key  (KEY09)

This key will allow you to open the doors to the prison in which Garren's child is held.

Value: 0

 

Gaal's Key  (KEY02)

This is the key given to you by Gaal. It will open the door to the lower levels of the dungeon where you can find one half of the rift device.

Value: 0

 

Galvena's Key  (MISCAM)

This is the Lady Galvena's personal skeleton key to the festhall. It will allow access to the prison area.

Value: 0

 

Guildhouse Key  (KEY27)

This is the key to the lower levels of Lady Galvena's Festhall, the Courtesan's Guild.

Value: 0

 

Haegan's Key  (MISC4R)

This is the key to the captive chambers in the Slaver Compound. It was found on the body of Captain Haegan and should open all of the doors in the building.

Value: 0

 

Jail Cell Key  (MISC4B)

A typical cell key that one might find in any jail. This one may fit Jaheira's cell.

Value: 0

 

Jon's Key  (KEY28)

Jon Irenicus' key. This will allow access to the escape route in the basement of the Asylum.

Value: 0

 

Keep Key  (KEY10)

This is the master key to Nalia's keep. It should open most of the doors in the fortress.

Value: 0

 

Key to Aran's Lair  (KEY12)

This odd key fits a secret door in the Shadow Thief Lair. This door leads to the Shadow Master, Aran Linvail's, abode.

Value: 0

 

Key to Frennedan's Room  (MISC4P)

This key fits the door to the glass room that Frennedan is locked in.

Value: 0

 

Key to River Plug  (MISC83)

This key is a magical instrument used to bypass the arcane glyphs that seal the river plug on the first level of the mines.

Value: 10

 

Lightstone Symbol  (KEY06)

A holy symbol is a physical representation of a god's power. This symbol depicts a lightstone on a pedestal. The rays from the lightstone destroy creatures of shadow. This piece seems to be one third of a circle. If you find the other two pieces you will have the complete symbol.

Value: 25

 

Mae'Var's Strongbox Key  (EDWINKEY)

This is a metal key of unique design. Judging from its shape, the lock that it fits must be impossible to pick.

Value: 0

 

Odd Looking Key  (MISC93)

Key: A bejeweled key of odd design.

Value: 45

 

Piece of Burial Mask  (KEY18)

At first look this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the third's burial mask. With all of the pieces it would be possible to reconstruct the mask. What good this would do, you do not know.

Value: 0

 

Piece of Burial Mask  (KEY16)

At first look this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the third's burial mask. With all of the pieces it would be possible to reconstruct the mask. What good this would do, you do not know.

Value: 0

 

Piece of Burial Mask  (KEY17)

At first look this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the third's burial mask. With all of the pieces it would be possible to reconstruct the mask. What good this would do, you do not know.

Value: 0

 

Piece of Burial Mask  (KEY19)

At first look this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the third's burial mask. With all of the pieces it would be possible to reconstruct the mask. What good this would do, you do not know.

Value: 0

 

Piece of Burial Mask  (KEY15)

At first look this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the third's burial mask. With all of the pieces it would be possible to reconstruct the mask. What good this would do, you do not know.

Value: 0

 

Piece of Burial Mask  (KEY14)

At first look this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the third's burial mask. With all of the pieces it would be possible to reconstruct the mask. What good this would do, you do not know.

Value: 0

 

Planar Key  (KEY03)

This thin bar vibrates softly in your hand. It looks as if it could be used as either a key or a lever.

Value: 0

 

Planar Prison Cell Key  (KEY11)

This rod is actually a key of strange design. This key was found on the Warden's Body in the strange extra-planar prison the Raelis and Haer'Dalis were taken to. It is most likely the key to the prisoners' cell.

Value: 0

 

Portal Key  (MISC4G)

An intricate key, presumably once owned by the lover of your captor.

Value: 0

 

Sahuagin Treasury Key  (KEY24)

This ornate key will open the door to the Royal Treasury.

Value: 0

 

Samia's Key  (KEY21)

This is the key to the tomb of King Strohm III.

Value: 0

 

Sewage Golem Key  (MISC4O)

This key can open the sewage doors in the dungeon.

Value: 0

 

Sewer Key  (KEY29)

This key has a faint but foul odor clinging to it, like that of the sewers. There are no sewers within the halls where you found the key. The lock that this key opens will have to be found elsewhere.

Value: 0

 

Shadow Prison Key  (KEY22)

This key was obtained from the Shadow Jailor. It can be used to open the prison cells in the Shadow Dungeon.

Value: 0

 

Shadow Thief Cellar Key  (MISC4S)

This key will allow you to open a secret door that leads to the Shadow Thief headquarters, which you will need to find. The secret door is located on the ground floor of the Shadow thief guild, on the north east wall.

Value: 0

 

Shadow Thief Prison Key  (KEY13)

This key was found on the shadow thief jailor, Booter. It most likely is the key to the cells.

Value: 0

 

Sun Ray Symbol  (KEY04)

A holy symbol is a physical representation of a god's power. This symbol depicts a worshipper raising his hands to the sky. A beam of light envelops the worshipper. This piece seems to be one third of a circle. If you find the other two pieces you will have the complete symbol.

Value: 25

 

Trademeet Tomb Key  (MISC8M)

This key will open the sealed tomb in the Trademeet Cemetary. The tomb used to be the place of burial for Trademeet's elite but has been sealed off for many years because of 'trouble' from within.

Value: 0

 

Treasury Key  (TTKEY01)

This is a standard key. Keys are used to open doors.

Value: 0

 

Wand of Cloudkill Key  (MISC4L)

This key gives off a foul odor.

Value: 0

 

Wand of Fire Key  (MISC4H)

A strange key.

Value: 0

 

Wand of Frost Key  (MISC4I)

A strange key that feels cold to the touch.

Value: 0

 

Wand of Lightning Key  (MISC4K)

This key gives you a small shock when you touch it.

Value: 0

 

Wand of Missiles Key  (MISC4M)

This key resembles a tiny Wand of Magic Missles.

Value: 0

 

Wand of Summoning Key  (MISC4J)

This key seems to squirm in your hand as if it is alive.

Value: 0

 

 
 
 
 
   
 

 

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