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Netscape 4 only links:
Index Page
Flails
Defender of Easthaven +2 (WAFLAIL) - Bonus CD
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Defender of Easthaven +3 This flail was created a century ago to commerate the defeat of the demon Balhifet. It was meant to always remain within the town of Easthaven to remind the people of the great evil that had been barely defeated.
Location: Joluv in the Copper Coronet
Equipped Abilities: +1 AC bonus +20% resistance to slashing, piercing, and blunt damage
THACO: +2 bonus
Damage: 1D6 + 2
Damage type: crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 30000
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Drow Flail +3 (FLOLTH)
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Drow Flail +3 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark.
THAC0: +3 bonus
Damage: 1D6 +4
Damage type: crushing
Weight: 15
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 0
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Drow Flail +3 (DWBLUN01)
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Drow Flail +3 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark.
THAC0: +3 bonus
Damage: 1D6 +4
Damage type: crushing
Weight: 15
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 575
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Flail (BLUN02) or (BLUN08)
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The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain.
Damage: 1D6 +1
Damage type: crushing
Weight: 15
Speed Factor: 7
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 15
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Flail +1 (BLUN03)
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The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon has been enhanced magically, effectively forming a bond between the weapon and its wielder.
Damage: 1D6 + 2
THACO: +1
Damage type: crushing
Weight: 12
Speed Factor: 6
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 2000
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Flail +2 (BLUN13)
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The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This particular flail has been magically enhanced.
THACO: +2 bonus
Damage: 1D6 + 2
Damage type: crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 3000
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Flail of Ages (BLUN14D) or (BLUN14E)
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This two-headed flail causes fire and cold damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful.
Damage: 1D6 + 3, +1 Fire Damage, +1 Cold Damage
Damage type: crushing
Weight: 10
Speed Factor: 7
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 4500
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Flail of Ages (BLUN14F)
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This two-headed flail causes fire and acid damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful.
Damage: 1D6 + 3, +1 Fire Damage, +1 Acid Damage
Damage type: crushing
Weight: 10
Speed Factor: 7
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 4500
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Flail of Ages (BLUN14G)
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This one-headed flail causes cold damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful.
Damage: 1D6 + 2, +1 Cold Damage
Damage type: crushing
Weight: 10
Speed Factor: 6
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 4500
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Flail of Ages +3 (BLUN14)
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This flail has been in the care of Lord Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners. The flail was the creation of the warlike Rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, 'losing' it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles.
Combat Abilities: A chance each hit that target will be slowed (no saving throw)
THACO: +3 bonus
Damage: 1D6 + 4, +1 Acid Damage, +1 Cold Damage, +1 Fire Damage
Damage type: crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By: Druid Mage Thief
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Value: 4500
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