Algernon's Cloak (CLCK08)
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Algernon's cloak is imbued with magical properties such that the wearer will seem to shine with an inner glow.
Charisma: +2 bonus
Weight: 3
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Value: 1750
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Cloak of Balduran (CLCK05)
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Cloak of Balduran: 'Cloak of Balduran' This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was never used in combat, it provides protection worthy of any great leader.
Armor Class: +1 bonus
Saving Throws: +1 bonus
Magic Resistance: 25%
Weight: 3
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Value: 8700
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Cloak of Bravery (CLCK30)
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This cloak is an evil thing, albeit powerful. Made from the poorly stitched together skin of innocent nymphs, this cloak grants the wearer immunity to fear and panic.
Equipped Abilities: Immunity to fear and panic
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Value: 300
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Cloak of Displacement (CLCK03)
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The Cloak of Displacement is a magical item that causes subtle shifts in the image of its wearer. It has the power to actually shift an individual's image by as much as six inches in any direction from their actual location. Aside from being an effective defense in combat situations, it has also been the cause of serious eyestrain amongst fellow party members.
Armor Class: +4 vs. missile weapons
Saving Throws (death, breath, wand): +2 bonus
Weight: 3
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Value: 3500
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Cloak of Elvenkind (CLCK23)
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Cloak of Elvenkind This green cloak resembles a normal cloak. Wearing it makes any person able to hide in shadows with astonishing abilities. As per the thief ability though, the moment the wearer attacks or otherwise makes his/her presence known the wearer must leave the shadows.
Hide in Shadows: bonus 50%
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Value: 7500
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Cloak of Mirroring (CLCK26)
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Cloak of Mirroring Though it feels much like normal cloth, this shimmering cloak has on occasion been described as "woven water". Its true enchantment becomes apparent when the wearer is attacked directly by magic, and all damage caused by spell effects is returned to the caster.
Special Abilities: Reflects all spell damage back to the source. This includes offensive spells like magic missile, but not disabling (non-damage) spells such as hold person.
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Value: 7500
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Cloak of Non-Detection (CLCK06)
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Cloak of Non-Detection: 'Whispers of Silence' Reportedly created for a lineage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners.
Special: Non-detectable by magical means such as detect invisibility and scrying.
Weight: 3
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Value: 1000
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Cloak of Protection +1 (CLCK01)
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This simple cloak has been imbued with some small magical properties to help protect its wearer. It does so by affecting both saving throws and armor class. It is ideal for mages and others who cannot wear bulkier or more restrictive types of armor.
Armor Class: +1 bonus
Saving Throw: +1 bonus
Weight: 3
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Value: 5000
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Cloak of Protection +2 (CLCK02)
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Cloak of Protection +2: 'The Spirit's Shield' This cloak is said to focus the energies of one's spirit into a force that protects him or her. Rumors of a vampire enslaved in the magical item are ever-present, but they are impossible to prove without destroying the cloak.
Armor Class: +2 bonus
Saving Throw: +2 bonus
Weight: 3
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Value: 3000
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Cloak of Reflection (CLCK24)
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Cloak of Reflection Vorn Druidslayer crafted this cloak and used it with great success in his campaign to eliminate the druids from all the woods south of Baldur's Gate. His campaign ended abruptly when he encountered a flock of wyverns, who were attracted by the cloak's sheen. They killed Vorn and used the cloak to cover their nest, serving to protect their young during electrical storms.
Special Abilities: Reflects all electrical damage back to the source
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Value: 5500
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Cloak of the High Forest (NPCLCK)
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Cloak of the High Forest When younger, Cernd spent a cycle of seasons meditating on his role within nature. He made no shelter, wanting to feel the land unhindered. Nature may have appreciated the intent, she also knows that, for all their dedication, at times her children can be foolish. Cernd found this cloak before the cold season set in, seemingly woven to fit him from the very undergrowth. The message was clear: he can appreciate the rain while still seeking shelter from it. Only Cernd may use this cloak.
Armor Class: +1 bonus
Saving Throw: +1 bonus
Weight: 3
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Value: 100
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Cloak of the Sewers (CLCK27)
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Cloak of the Sewers For a sewer dweller like Ivan, survival meant going where others refused. Hiding from thugs, Ivan went so deep into the sewers beneath Baldur's Gate, that he found caverns of natural caves, some of which opened to the ocean. Within one cave, Ivan discovered what he thought was a ruined cloak, all torn and stained. He tossed it into the fire he started, but it would not burn. Curious, he donned it and with some prying he discovered its hidden abilities. With the right command he could shift into a rat, a troll, or a mustard jelly.
Armor Class: +1 bonus
Special Abilities: Polymorph self: Once a day, the wearer can change into a rat, a troll, or a mustard jelly.
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Value: 4000
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Cloak of the Shield (CLCK20)
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This cloak projects a sphere of energy that protects the wearer from missile weapons. It also slows melee weapons somewhat.
Special: +5 Armor
bonus vs. missile weapons
Special: +1 Armor bonus vs. all other weapons
Duration: 1 turn
Number of Charges: Unknown
Weight: 4
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Value: 2500
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Cloak of the Stars (CLCK25)
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Cloak of the Stars Thalanta the Fair created many types of cloaks, all known as Cloaks of the Stars. This particular version is simple, with three stars down each sleeve. Once per day each star can be removed and thrown as a dart. The star disappears, only to return the next day.
Special Abilities: Creates six +5 darts each day
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Value: 6500
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Cloak of the Wolf (CLCK04)
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Cloak of the Wolf: 'Relair's Mistake' A great amount of irony surrounds the creation of this magical cloak. Relair was a mage who overestimated the amount of control he had over magic, and in the course of creating this garment he apparently inflicted lycanthropy upon himself. The wearer can change form whenever he wishes. Relair was not so lucky.
Special: Polymorph into wolf at will
Weight: 3
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Value: 4000
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Drow Piwafwi Cloak (MISC9W)
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This cloak belongs to Solaufein, the drow warrior. It increases the wearer's hide in shadows and move silently abilities. Talented drow weavers have woven strands of adamantine into this cloak, thus rendering it useless if exposed to the light -- the effect of which will turn the cloak to dust.
Hide in Shadows : + 75%
Move Silent : + 75%
Saving Throw vs. Breath: +6
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Value: 0
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Drow Piwafwi Cloak (DWCLCK01)
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The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. Talented drow weavers have woven strands of adamantine into the cloak, thus rendering it useless if exposed to the light -- the effect of which will turn the cloak to dust.
Hide in Shadows : + 75%
Move Silent : + 75%
Saving Throw vs. Breath: +6
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Value: 475
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Nymph Cloak (CLCK07)
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The fabled Nymph Cloak is renowned for its ability to increase the Charisma of even the most surly dwarf. A Cormyrean noble hoping to make her politically convenient marriage more palatable apparently went to great expense to obtain one for herself and another for her husband. This cloak may be used to charm one person, once per day.
Charisma: +2 bonus
Weight: 3
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Value: 4500
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Shadow Thief Cloak (CLCK28)
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This is the cloak that Bodhi has asked you to plant, along with a dagger, in Vulova's home to frame the Shadow Thieves for his murder.
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Value: 300
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Shandalar's Cloak (CLCK22)
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This cloak was originally stolen from Shandalar by the powerful mage Semia, presumably for the powerful magics woven into the fabric. Although, how it has come to be in your possession and the fate of Semia are complete mysteries, and ones not likely to be solved. Much like the exact workings of the cloak which would remain a mystery even to a powerful mage.
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Value: 10
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