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Index Page

Bows and Arrows

Arrows

Acid Arrows  (AROW04)

This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity.
Statistics:
Damage: 1D6 + 1 THACO: +1 Damage type: missile (piercing) Special: 1D3 acid damage Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 20

 

Arrow +2  (AROW11)

These arrows were enhanced through magical means when they were created. They appear slightly straighter than the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.
Statistics:
Damage: 1D6 THACO: +2 Damage type: missile (piercing) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 10

 

Arrow +2  (AROW1A)

These arrows were enhanced through magical means when they were created. They appear slightly straighter than the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.
Statistics:
Damage: 1D6 THACO: +2 Damage type: missile (piercing) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 300

 

Arrow of Biting  (AROW05)

The Arrow of Biting was designed as a deadly compliment to the archer. With the barbed arrow tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and oft-times, death.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Poison: 30% of total maximum Hit Points within 20 seconds after contact unless save vs. death made. Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 150

 

Arrow of Biting  (AROW12)

The Arrow of Biting was designed as a deadly compliment to the archer. With the barbed arrow tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and oft-times, death.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Poison: 30% of total maximum Hit Points within 20 seconds after contact unless save vs. death made. Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 50

 

Arrow of Fire  (AROWKC)

The Arrow of Fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set aflame.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Special: 1D2 fire damage (save vs. spell for none) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 120

 

Arrow of Fire  (ARROPHE2)

The Arrow of Fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set aflame.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Special: 1D2 fire damage (save vs. spell for none) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 25

 

Arrow of Slaying  (AROW03)

This arrow is twisted and black, almost radiating evil as if possessed by something larger than itself. It was made specifically to kill one type of creature and one type only. In this case the unlucky being is the Ogre Mage.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Special: Slay Ogre Mage upon touch Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 2500

 

Arrows  (AROW01) or (IAROW01)

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 0

 

Arrows +1  (AROW02)

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long. Minor enchantments guarantee magical arrows improved accuracy.
Statistics:
Damage: 1D6 THACO: +1 bonus Damage Type: missile (piercing) Weight: 0 Launcher: Bow Not Usable By: Cleric Druid Mage

Value: 5

 

Arrows of Detonation   (AROW06)

This arrow has a particularly debilitating effect on its victims as, upon impact, it explodes into a huge ball of fire and shrapnel affecting all within the area.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Special: 6D6 explosion upon impact (save vs. spell for half) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 300

 

Arrows of Dispelling  (AROW07)

The Arrow of Dispelling will remove the magical enchantments that its victim is surrounded by.
Statistics:
Special: Dispel Magic affecting target Damage: 1D6 Damage type: missile (piercing) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 300

 

Arrows of Ice  (AROW09)

The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Special: 1D2 cold damage (no save) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 15

 

Arrows of Ice  (AROW16) or (AROW16)

The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core.
Statistics:
Damage: 1D6 Damage type: missile (piercing) Special: 1D2 cold damage (no save) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 30

 

Arrows of Piercing  (AROW10)

The Arrow of Piercing is long and thin, imbued with magical properties that allow it to 'push' itself through armor, striking out towards the heart of the victim.
Statistics:
Damage: 1D6 THACO: +4 Damage type: missile (piercing) Special: +6 physical (piercing) damage (save vs. death for none) Weight: 0 Launcher: Bow Not usable by: Cleric Druid Mage

Value: 50

 

Poisoned Arrow  (AROW14)

These are Eldoth's personal poisoned arrows. He learned how to use poison at a young age, and can create enough venom for about 5 arrows. He is the only person who can safely handle these arrows.

Value: 50

 

Bows

Bow of Arvoreen  (NPBOW)

Bow of Arvoreen This enchanted bow has been in Mazzy Fentan's possession for several years, given to her by her god Arvoreen. It is usable only by halflings, granting a +2 bonus to hit rolls.
Statistics:
THAC0: +2 bonus Weight: 2 Speed Factor: 6 Proficiency Type: Short Bow Type: 2-handed Not Usable By: Druid Cleric Mage

Value: 100

 

Composite Long Bow  (BOW01)

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. To wield such a powerful bow requires a strength of 18.
Statistics:
THAC0: +1 bonus Damage: +1 Weight: 10 Speed Factor: 7 Proficiency Type: Longbow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard

Value: 100

 

Composite Long Bow  (BOW98)

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. To wield such a powerful bow requires a strength of 18.
Statistics:
THAC0: +1 bonus Damage: +1 Weight: 10 Speed Factor: 7 Proficiency Type: Longbow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard

Value: 100

 

Composite Long Bow +1  (BOW02)

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow. This magical bow requires a strength of 18 to wield.
Statistics:
THACO: +2 bonus Damage: +1 bonus Weight: 9 Speed Factor: 6 Proficiency Type: Long Bow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard

Value: 2500

 

Composite Long Bow +2  (BOW16)

Composite Long Bow +2 This long bow is marked with the seal of a sunburst. It probably once was a bow used by guards in the service of the god Amaunator. These guards would use the enchanted bows to keep the priests of that long dead faith safe. Few of these bows still exist, so they are sought after by many archers looking to improve both their accuracy and their lethality. This bow requires a strength of 18 to use.
Statistics:
THACO: +3 bonus Damage: +1 bonus Weight: 8 Speed Factor: 5 Proficiency Type: Long Bow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard

Value: 2750

 

Eagle Bow  (BOW99)

Short bow, eagle bow: 'Protector of the Dryads' In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily . . . nay, VERY happily ever after!
Statistics:
THAC0: +2 Weight: 2 Speed Factor: 4 Proficiency Type: Bow Weapons Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage

Value: 4500

 

Eagle Bow  (BOW08)

Short bow, eagle bow: 'Protector of the Dryads' In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily . . . nay, VERY happily ever after!
Statistics:
THAC0: +2 Weight: 2 Speed Factor: 4 Proficiency Type: Bow Weapons Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage

Value: 4500

 

Elven Court Bow +3  (BOW12)

Longbow +3: Elven Court This yew bow is more a work of art than a weapon of war; fine engravings dance over the polished wood, and the bowstring gleams of gold, almost singing when drawn. This was a ceremonial bow in the Elven Court for a thousand years, though that is scarcely a single lifetime in elven terms. Every 50 years or so it was granted to someone who had performed a great service, the recipient eventually choosing who would hold it next. Two centuries ago a human, Yin Pon, rescued an elven prince and was gifted the bow, which he carried with him to Baldur's Gate, where it was subsequently lost.
Statistics:
THACO: +4 Weight: 2 Speed Factor: 4 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 2500

 

Heartseeker +3  (BOW10)

Heartseeker +3 Legends say that craftsman Pinn O'Reffen fashioned this bow from the heart of a Treant, though how he came to possess such material is unknown. He certainly did not anticipate the enchantment within, magic that makes the archer's aim almost infallible for a short period every day. Pinn claimed his skill was responsible, but it is more likely that some aspect of the soul of the Treant is still within the wood. This bow requires a strength of 18 to use.
Statistics:
Combat Abilities: Once per day can increase bow's aim to an additional +7 to hit for nine seconds THACO: +4 Damage: +2 Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard

Value: 7800

 

Long Bow  (BOWNON)

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate.
Statistics:
THACO: +1 bonus Weight: 3 Speed Factor: 7 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 75

 

Long Bow  (BOW03)

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate.
Statistics:
THACO: +1 bonus Weight: 3 Speed Factor: 7 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 75

 

Long Bow  (IBOW03)

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate.
Statistics:
THACO: +1 bonus Weight: 3 Speed Factor: 7 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 75

 

Long Bow +1  (BOW04)

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
THACO: +2 bonus Weight: 3 Speed Factor: 6 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 1600

 

Long Bow +2  (BOW17)

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. The smooth staff of this bow is warm to the touch, just a hint of the energy that surges through the wood.
Statistics:
THACO: +2 bonus Weight: 3 Speed Factor: 6 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 2000

 

Long Bow of Marksmanship  (BOW07)

Long bow of marksmanship: 'The Dead Shot' Driven by years of rivalry, the Dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better archer between them. Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon. He arranged for the theft of his opponent's bow, and on the day of the contest he couldn't help gloat in his advantage. The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed. Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself. The missile split the large voodoo doll's head in twain, and at that moment Edwall's head did much the same.
Statistics:
THACO: +3 Weight: 2 Speed Factor: 5 Proficiency Type: Bow Weapons Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 5500

 

Mana Bow +4  (BOW13)

Mana Bow +4 Kestsa was given this longbow many years ago by the Cowled Wizards, as reward for his exemplary service in the Athkatla city guard. He was tireless in bringing to justice those who unlawfully used magic. The bow served him well in his cause, granting resistance to damage from arcane energy.
Statistics:
Equipped Abilities: +20% to resist magical damage THACO: +4 Weight: 2 Speed Factor: 3 Proficiency Type: Longbow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief

Value: 3500

 

Ripper +2  (BOW09)

Ripper +2 This composite longbow was one of many made by a half-elven craftsman whose name has been lost to history. At one time there were several hundred in use, a favorite of scouts who patrolled the Anauroch desert, but many have been lost or destroyed. Only a few are still known to exist, and they see little use due to the tremendous strength they require.
Statistics:
THACO: +2 Damage: +2 Proficiency Type: Longbow Weight: 8 Requires: 18 Strength Speed Factor: 5 Type: 2-handed Not Usable By: Druid Cleric Mage Thief Bard

Value: 3700

 

Short Bow  (BOW05)

Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow.
Statistics:
Weight: 2 Speed Factor: 6 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage

Value: 30

 

Short Bow +1  (BOW06)

Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. This is a magical short-bow, giving the user an additional +1 to hit.
Statistics:
THAC0: +1 bonus Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage

Value: 350

 

Short Bow +2  (BOW18)

Short bows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 feet long on the average. This short bow is the rival of any of the larger bows. The magic inherent within it, whether from the wood or the spellcasting of a mage, makes this bow more accurate and damaging than a normal bow.
Statistics:
THACO: +2 Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage

Value: 2200

 

Short Bow of Gesen  (BOW19)

Short Bow of Gesen The finest bow crafted by Gesen Khan, this weapon draws energy from another plane, firing spears of lightning instead of arrows... and therefore never requiring ammunition of any kind. It is said that Gesen prepared to retire from his craft after selling the invaluable weapon, only to have the bow wrested from his grasp by a thief who used it to end Gesen's own life. A side effect of the bow bestows protection from electricity upon the user.
Statistics:
THAC0: +4 Damage: 2 piercing, 1-8 electrical Effects: Grants user 20% resistance to electrical damage Weight: 2 Speed Factor: 4 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage

Value: 7500

 

Strong Arm +2  (BOW11)

Strong Arm +2 This massive bow was the property of the ranger Bearpaw, who reportedly received it from a strangely benevolent ogre. The reason for the gift was never discussed, but he earned the respect of everyone he met, and likely befriended the creature while patrolling the Cloakwood Forest. Bearpaw could draw back the bow without the slightest effort, but when he died it was bequeathed to his wife and sons, and not a one could draw the string even halfway. They eventually sold it to a merchant heading South.
Statistics:
THACO: +3 bonus Damage: +3 bonus Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 19 Strength Not Usable By: Druid Cleric Mage Thief Bard

Value: 5500

 

Tansheron's Bow +3  (CATTIBOW)

Tansheron's Short Bow +3 The thin, frayed string of this bow appears unusable, but when it is drawn a solid but invisible arrow becomes tangible. The lich Tansheron gave this bow to his Watcher, the guardian of his keep who stood atop a tower with neither entrance nor exit. When anyone approached, down would fall a never-ending rain of phantom arrows until they were dead or fled. How this bow was wrested from the Watcher's hand is not known, but would probably make a great tavern story. Note: avoid equipping normal arrows on your character, else the bow will fire these instead of the phantom arrows.
Statistics:
Equipped Ability: This powerful bow requires no ammunition THACO: +3 bonus Weight: 2 Speed Factor: 3 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage

Value: 5000

 

Tansheron's Bow +3  (BOW15)

Tansheron's Short Bow +3 The thin, frayed string of this bow appears unusable, but when it is drawn a solid but invisible arrow becomes tangible. The lich Tansheron gave this bow to his Watcher, the guardian of his keep who stood atop a tower with neither entrance nor exit. When anyone approached, down would fall a never-ending rain of phantom arrows until they were dead or fled. How this bow was wrested from the Watcher's hand is not known, but would probably make a great tavern story. Note: avoid equipping normal arrows on your character, else the bow will fire these instead of the phantom arrows.
Statistics:
Equipped Ability: This powerful bow requires no ammunition THACO: +3 bonus Weight: 2 Speed Factor: 3 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage

Value: 5000

 

Tuigan Bow +1  (BOW14)

Tuigan Short Bow +1 The Tuigans are a nomadic people widely dispersed across the steppe regions of Faerun but bound together by a common bloodline. The bows they make are especially tailored for their mobile warriors, and the process used is carefully guarded, but the result is well known: any bow of Tuigan origin can be fired faster than is possible with a normal one.
Statistics:
Combat Abilities: 3 shots per round THACO: +1 bonus Damage: +1 Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage

Value: 3500

 

 
 
 
 
   
 

 

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