Aeger's Hide +3 (LEAT20)
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This heavy and thick bear hide is all that remains of the fabled Aeger. Several hundred years ago the Aeger, a giant bear, terrorized hundreds of small villages up and down the Sword Coast. The bear was invulnerable to fire, cold or acid. Finally the young men and women of several villages banded together, forming a militia almost two hundred people strong. The Aeger was surrounded and finally slain. Less than a dozen villagers survived, and they carved the Aeger's hide amongst themselves. Out of one of the pieces this armor was created.
Bonuses: +15% resistance to fire, cold, and acid Immune to Confusion Armor Class: 3
Weight: 35
Requires: 6 Strength
Not Usable By: Mage
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Value: 9000
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Ankheg Plate Mail (PLAT06)
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This plate mail has been expertly crafted. Sheathed in the chitinous scales of the ankheg, it provides a greater degree of protection than traditional plate mail and is not succeptible to rust. As any world-weary adventurer will tell you, however, the best appreciated aspect of ankheg mail is its light weight and low encumbrance. Monsters come and go but fatigue is a constant enemy.
Armor Class: 1
Weight: 25
Requires: 8 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 5000
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Armor of Deep Night +4 (LEAT17)
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Enchanted ebony rivets adorn the black leather of this armor. Umberlee the Sea Queen granted this armor to Dami Darn, a rogue who slew the conjurer Looxil. The assassination pleased Umberlee, for Looxil had betrayed her in years past. Dami Darn died years later, a knife to the back from her successor in the thieves' guild.
Armor Class: 3
Weight: 7
Requires: 6 Strength
Not Usable By: Mage
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Value: 10000
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Armor of Faith +3 (CHAN18)
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This was the armor of Seffer Ekr, and a sign of the goddess Mielikii's favor. She had rewarded the ranger's loyalty with the promise that he would never die in battle, and he defied death for many years, holding orcish hordes back from his home forest. A heart attack claimed him when his time was done, not an enemy's blade.
Bonuses: +1 bonuses to all saving throws
Armor Class: 1
Weight: 15
Requires: 8 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 3500
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Armor of the Hart +3 (PLAT16)
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Few suits of armor in all the Realms are the equal of this full plate. All that remains of the origin of the Hart are folktales and legends. The most popular of these is that an impossible battle was once fought against an army of orcs surging through the Three Trees Pass. Arngor of the Oak led the armies of men and elves and it is said that he dueled with the orc commander till the sun set and the land was bathed in a bloody mist. Finally the orc fell but Arngor had sustained wounds too vast for any to save him. His blood soaked through the armor he wore, infusing it with his courage and nobility. Thus the Armor of the Hart became known to men.
Armor Class: -2
Weight: 45
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 12500
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Armor of the Viper +5 (LEAT18)
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This armor's namesake is a serpent only in manner, referring to the Drow assassin Raroh. Poison was his trademark, and when he discovered this suit's susceptibility to venom, he gifted it to Avlorm, a promising novice assassin within his own guild. When Avlorm's power eventually threatened his own, Raroh easily dispatched him, thanks to the weakness of the armor he still wore.
Penalties: -2 penalty to all saves vs. poison/paralyzation
Armor Class: 2
Weight: 6
Requires: 6 Strength
Not Usable By: Mage
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Value: 7000
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Ashen Scales +2 (CHAN17)
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Instead of metal strips, this armor uses wyvern scales bound to a chain backing by means of a magical fire. The resulting armor is ash grey in color and more flexible than standard splint mail. A ranger, Usher Skacan. made this armor after slaying several wyverns that were killing all the deer and elk in his forest.
Armor Class: 2
Weight: 18
Requires: 8 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 2500
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Bladesinger Chain +4 (CHAN16)
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The lore of this suit is difficult to determine, either due to the exotic circumstances from which it sprang, or the wish of its previous owner to conceal its location. Secrecy would certainly be desirable, as even rumors of such a mail as this could provoke deadly interest. It is the pinnacle of elven craft, and a truly blessed item.
Armor Class: 1
Weight: 15
Requires: 5 Strength
Not Usable By: Druid Mage
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Value: 30000
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Chain Mail +1 (CHAN02)
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Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. Extra protection is given by magical enchantments placed on this armor.
Armor Class: 4
Weight: 10
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 1600
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Chain Mail +2 (CHAN08)
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Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. Extra protection is given by magical enchantments placed on this armor.
Armor Class: 4
Weight: 10
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 5000
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Chain Mail +3 (CHAN07)
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Chain Mail +3: This perfectly crafted chain mail is the standard armor of deep dwarf elite fighters. It is comprised of a mithril alloy and offers protection from all but the most determined attackers.
Armor Class: 2
Weight: 9
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 6500
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Chain Mail Armor (CHAN01) or (ICHAN01) or (VISCHAN1)
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Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.
Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 75
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Corthala Family Armor (NPCHAN)
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This armor, long in the Corthala bloodline, protects the user against all forms of attacks. The armor is enchanted so that it grants a +3 bonus to Valygar's armor class. It also adds a bonus to resisting acid, fire and magical damage. The armor also makes Valygar immune to charm while he wears it. As it is specially fitted for Valygar, few other than he may wear it.
Immune to Charm
Bonuses: +25% Resistance to fire, acid, and magic damage
Armor Class: 2
Weight: 9
Usable By: Valygar
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Value: 100
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Crimson Chain +5 (CHAN11)
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The dark red metal used to make this chain is said to come from a hidden mine in the Cloudpeaks. At one time the Bloodway, a band of evil adventurers, all wore armor of this kind, but the other suits have long been lost.
Armor Class: 0
Weight: 7
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 12500
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Dark Elven Chain (CLOLTH)
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Woven by the finest of elven craftsmen, this mail feels more akin to cloth than to metal. The armor may be worn by thieves with few penalties and by fighter-mages without removing their spellcasting ability.
Armor Class: 4 Weight: 8 Requires: 5 Strength Not Usable By: Druid Mage
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Value: 7000
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Darkmail +3 (CHAN09)
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Whether by design or through exposure to intense heat in battle, the chain links of this armor are coal black throughout. While legends usually speak of knights in shining armor facing great beasts, the fire resistant enchantment on this suit suggests equally great, if unheralded, battles with fire breathing creatures.
Bonuses: +20% Resistance to fire damage
Armor Class: 2
Weight: 9
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 6500
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Delver's Plate +2 (PLAT11)
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This armor has been worn by many a fine soldier, but among the best known, and for whom it was named, was Delver Kinlake. He was a vagabond whose strong sword-arm and keen wits made him a respected general to the Lords of Waterdeep. A gift from Lord Baeron, the armor served Delver well for thirty years, and after his death, it passed to his eldest son. It has since made its way into the hands of a variety of adventurers.
Armor Class: 1
Weight: 25
Requires: 12 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 6000
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Doomplate +3 (PLAT12)
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Named by Adarius Shin, the Doomplate is deserving of its foreboding title. He had hoped to strike fear in his enemies, but Adarius set a grim precedent when he mysteriously died soon after donning the suit, just as every adventurer who has worn it since has done. It might be said, however, that most adventurers die in their armor and are not known for their longevity.
Armor Class: 0
Weight: 27
Requires: 12 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 6600
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Drow Adamantine Chain +5 (DWCHAN02)
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Drow Admantine Chain +5 The sturdy craftsmanship of the Drow allows them to design many beautiful yet utilitarian goods. Among these is Drow chain mail, which is so finely wrought that it can be worn under normal clothing without revealing its presence. This and its lightness allows it to be worn by thieves and fighter/mages with few restrictions. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark.
Armor Class: 0
Weight: 12
Requires: 5 Strength
Not Usable By: Mages Druid Kensai
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Value: 500
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Drow Elven Chain +3 (DWCHAN01)
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Drow Chain +3 The delicate yet sturdy craftsmanship of the Elven races allows them to design many beautiful yet utilitarian goods. Among these is Elven chain mail, which is so finely wrought that it can be worn under normal clothing without revealing its presence. This and its lightness allows it to be worn by thieves and fighter/mages with few restrictions. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. This magical drow chain mail gives the wearer a bonus of 5% to magic resistance and takes 1 off of the speed factor of all spells cast by the wearer of the armor.
Abilities: +5 Magic Resistance -1 to casting time of all spells
Armor Class: 2
Weight: 12
Requires: 5 Strength
Not Usable By: Druid Mage Kensai
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Value: 500
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Drow Full Plate +5 (DWPLAT01)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This drow armor will dissolve to dust if removed from the Underdark.
Armor Class: -4
Weight: 70
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 700
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Elven Chain +1 (CHAN13)
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Woven by the finest of elven craftsmen, this mail feels more akin to cloth than to metal. The armor may be worn by thieves with few penalties and by fighter-mages without removing their spellcasting ability.
Armor Class: 4
Weight: 8
Requires: 5 Strength
Not Usable By: Druid Mage
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Value: 7500
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Elven Chain Mail (CHAN12)
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The delicate yet sturdy craftsmanship of the Elven races allows them to design many beautiful yet utilitarian goods. Among these is Elven chain mail, which is so finely wrought that it can be worn under normal clothing without revealing its presence. This and its lightness allows it to be worn by thieves and fighter/mages with few restrictions.
Armor Class: 5
Weight: 7
Requires: 5 Strength
Not Usable By: Druid Mage
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Value: 5000
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Firecam Full-Plate Armor (NPPLAT)
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Firecam Full-Plate Armor Full plate armor is the best armor a warrior can buy, both in appearance and protection. This armor increases the wearer's armor class by one above that of normal Full-Plate. While equipped the suit provides the wearer with a +1 bonus to all saving throws and grants the wearer with free action (able to pass through webs and other effects). This suit was designed for Keldorn and few other than he can wear it.
Armor Class: 0
Weight: 70
Requires: Only wearable by Keldorn
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Value: 100
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Full Plate + 2 (PLAT19)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This +2 armor was created with the limited wish spell.
Armor Class: -1
Weight: 50
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 100
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Full Plate Mail (PLAT04)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.
Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 6000
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Full Plate Mail +1 (PLAT05)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. With its magical enchantments, this suit of full plate is ideal for warriors.
Armor Class: 0
Weight: 35
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 17000
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Full Plate Mail +1 (PLAT14)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. With its magical enchantments, this suit of full plate is ideal for warriors.
Armor Class: 0
Weight: 35
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 17000
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Gorgon Plate +4 (PLAT13)
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Hunting Gorgons is a highly dangerous drow sport. Often, after a successful hunt, the blood of the Gorgon is taken and used in the creation of a new suit of plate. This special type of drow plate is actually able to withstand the light of the surface world.
Armor Class: -1
Bonus: 15% resistance to fire and acid
Weight: 30
Requires: 12 Strength
Not Usable By: Bard Druid Mage
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Value: 7500
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Hide Armor (DLEAT10) or (LEAT10)
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Hide Armor is made from the thick skin of large animals (elephants, for example) or layers of thinner, more common leather. It is considered too cumbersome for use in advanced human cultures, but is common among more barbaric humanoids. It offers better protection than normal leather, but can be hard to maintain, often resulting in an offensive odor or shoddy appearance that prevents effective use. Thieves can wear this armor, but it has a negative effect on their abilities.
Armor Class: 6
Move Silently: -20
Lock Picking: -10
Find/Remove Traps: -10
Pick Pockets: -10
Weight: 40
Requires: 6 Strength
Not Usable By: Mage
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Value: 7
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Human Flesh (LEAT22)
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This is a tunic made from the badly sewn together human flesh that you took from the Tanner's house in the Bridge District. If completed it may make serviceable armor, albeit only the most evil of humans could wear such a vile item.
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Value: 2
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Human Flesh +5 (LEAT21)
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Made from human skin and treated with the blood of a noble dragon, this armor emits the stench of bitter death. The malevolent armor can only be used by a truly evil person.
Armor Class: 3
Saving Throws: +4 bonus
Magic Resistance: 20% bonus
Weight: 5
Requires: 3 Strength
Not usable by: Mage Non-Evil Characters
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Value: 2
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Jansen AdventureWear (NPARM)
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Jansen-Brand Metal-Repellant AdventureWear - (patent pending) This strange armor is made of a foreign material, very supple but strong to the touch. Designed by and for Jan Jansen, only he may wear it. The armor does not give any bonuses to the base armor class, but it does grant a +25% resistance to all physical damage and an additional +5 bonus to Jan's armor class against missile weapons. Jan may also cast spells while wearing this armor. In addition, the armor is stylish.
Equipped Abiltiies: 25% resistance to physical damage
AC: +5 bonus to missile attacks
Usable By: Jan Jansen
Note: Dryclean only
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Value: 5
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Jester's Chain +4 (CHAN10)
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Friends of Dekirh Fasthands, a bard who insisted on playing the rowdiest towns on the Sword Coast, gave him this suit of magical chain as a gift. The chain mail was given to protect Dekirh from the drunken spectators who often threw rotting produce, chairs and even knives at Dekirh. The bard appreciated the gift but painted it with wild colors to better fit into his show.
Armor Class: 1
Weight: 8
Requires: 8
Strength
Not Usable By: Druid Mage Thief
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Value: 7000
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Karajah's Leather Armor (LEAT09)
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Leather Armor +3: Karajah's Life and Death Karajah was Calimshan's champion of pit fighting for a full decade, and seemingly unbeatable. His success, or so he claimed, was due to the mobility that his light armor afforded him. He may well have been unaware of the suit's other qualities, but his peers ignored his claims of ignorance when enchantments were discovered. The armor survived the subsequent beating, whereas Karajah did not.
Armor Class: 5
Weight: 4
Requires: 3 Strength
Not usable by: Mage
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Value: 5500
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Leather Armor (LEAT01) or (VISLEAT1)
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Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing.
Armor Class: 8
Weight: 15
Requires: 4 Strength
Not Usable By: Mage
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Value: 5
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Leather Armor +1 (LEAT02)
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Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.
Armor Class: 7
Weight: 15
Requires: 4 Strength
Not Usable By: Mage
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Value: 1000
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Leather Armor +2 (TTLEAT)
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Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By: Mage
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Value: 3500
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Leather Armor +2 (LEAT11)
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Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By: Mage
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Value: 3500
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Leather Armor +3 (LEAT12)
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Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.
Armor Class: 5
Weight: 4
Requires: 3 Strength
Not Usable By: Mage
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Value: 5500
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Mail of the Dead +2 (CHAN03)
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Chain mail +2: 'Mail of the Dead' A mage can make an extremely effective assassin, as Vorusta illustrated over 400 years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over.
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 5000
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Melodic Chain +3 (CHAN15)
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The Bards of Melody were a small band of half-elf bardic warriors who entertained and defended scattered elven communities throughout Calimshan. Enchantments allowed only minstrels to wear their armor, the magical links sliding together to produce beautiful melodies as they danced or fought. Unfortunately the Bards of Melody were disbanded hundreds of years ago, and the secret of 'playing' the armor faded with them.
Armor Class: 2
Weight: 12
Requires: 5 Strength
Usable By: Bard
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Value: 10000
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Missile Attraction +2 (LEAT06)
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Cursed Studded Leather This odd looking suit of studded leather cannot be removed once put on, except under intervention by a sorcerer. While improving the protection against all melee weapons, this armor actually becomes a target for missile weapons, and hence so does its wearer. The choice is simple, deadly arrows or deadly swords.
Armor Class: 5 (15 vs. missile weapons)
Weight: 8
Requires: 6 Strength
Not Usable By: Mage
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Value: 2500
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Mithral Field Plate Armor +2 (BRUENPLA)
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Mithral Field Plate +2: This is the personal armor of Bruenor Battlehammer, and never a finer kit have you seen. It is truly a marvel of battlefield craftsmanship.
Armor Class: -1
Weight: 45
Not Usable By: Thief Bard Druid Mage
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Value: 9000
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Mithral Field Plate Armor +2 (PLAT09)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.
Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 6000
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Mithral Field Plate Armor +2 (VISPLAT2)
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Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.
Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 6000
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Mithril Chain Mail +4 (CHAN06)
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Mithril Chain mail +4. This is the personal armor of Drizzt, the famous dark elf ranger. It was forged for him by his friend Bruenor.
Armor Class: 1
Weight: 7
Requires: 8 Strength
Not Usable By: Druid Mage Thief
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Value: 9450
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Orc Leather +3 (LEAT16)
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This ghastly armor was taken from an orc camp destroyed by barbarians. Instead of standard metal rivets, like normal studded leather, this orc leather is instead laced with hundreds of fire hardened bones. Finger bones, ribs, and skulls cover the armor, acting much like the traditional metal rivets. Powerful orcish enchantments give the armor special resistance to missile attacks, but the repulsiveness of the armor reduces the wearers charisma.
Bonuses: +10% Resistance to missile attacks
Penalties: -1 to Charisma
Armor Class: 4
Weight: 7
Requires: 6 Strength
Not Usable By: Mage
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Value: 5000
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Plate Mail +1 (PLAT10)
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Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's armor class.
Armor Class: 2
Weight: 20
Requires: 12 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 5000
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Plate Mail +1 (PLAT02)
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Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's armor class.
Armor Class: 2
Weight: 20
Requires: 12 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 5000
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Plate Mail Armor (PLAT01) or (IPLAT01)or (PLAT07) or (PLAT98) or (PLAT99) or (VISPLAT1)
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Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather.
Armor Class: 3
Weight: 50
Requires: 12 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 600
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Plate Mail Armor (PLAT08)
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Value: 8800
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Plate of Balduran (WA2PLAT) - Collectors Edition CD
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Plate of Balduran This plate was worn by the famous hero Balduran. It is part of a set of weapons and armor that was stolen from the museum in the city of Baldur's Gate.
Location: Daihira at Adventures Mart
Equipped Abilities: +4 hit points +1 Charisma bonus
Armor Class: -1
Weight: 50
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 35000
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Pride of the Legion +2 (PLAT15)
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Not many suits of this armor, originally used by the legions of Unther, remain in use today. The few suits that exist are usually in the hands of rich collectors. Simply finding a suit of this armor is enough to earn an adventurer a small fortune.
Armor Class: -1
Weight: 40
Requires: 15 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 10000
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Protector of the Second +2 (LEAT03)
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Leather armor +2: 'Protector of the Second' The Mist of Shadows was an elite company of elven rangers that roamed the Cormanthor wood, the bane of bandit and monster alike. This particular armor belonged to Indeera Lakhan, the group's most decorated officer and second in command. The suit is named for her, though how it came to part her company in unknown.
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By: Mage
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Value: 3500
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Red Dragon Scale (PLAT18)
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Dragon Scale armor is light of weight, strong, and resistant to fire. Because of these properties it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones.
Bonuses: +50% Fire Resistance
Armor Class: -1
Weight: 30
Requires: 8 Strength
Not Usable By: Bard Mage Thief
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Value: 12500
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Shadow Armor (LEAT08)
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Shadow armor is studded leather armor created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thief hiearchy. It is +3 studded leather armor that melds into shadows.
Armor Class: 4
Special: +15% Hide in Shadows
Weight: 8
Requires: 6 Strength
Only Usable By: Thief (single, multi and dual class)
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Value: 10500
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Shadow Dragon Scale (LEAT19)
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This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from acid.
Bonuses: +50% Resistance to Acid
Armor Class: 1
Weight: 10
Requires: 6 Strength
Not Usable By: Mage
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Value: 1000
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Skin of the Ghoul +4 (LEAT13)
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A clever thief, Damien Oneknife always tried to gain from the assets of his enemies, no matter the circumstances. After an intense battle with several ghouls in which two of his companions perished, Damien decided to even the odds in future encounters. He skinned one of the undead creatures and brought the hide to a halfling armorer talented in enchanting leather. When the suit was finished it was magically protective against physical attacks and paralyzation. Not very epic perhaps, but practical.
Bonuses: +3 bonus to all saves vs. paralyzation/poison
Armor Class: 4
Weight: 4
Requires: 3 Strength
Not Usable By: Mage
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Value: 7000
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Splint Mail (CHAN04) or (ICHAN04) or (VISCHAN2)
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Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle.
Armor Class: 4
Weight: 40
Requires: 8 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 80
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Splint Mail +1 (CHAN05)
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Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. This suit of armor is enchanted, granting the wearer a bonus of +1 to their armor class.
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 2000
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Studded Leather Armor (LEAT04) or (ILEAT04) or (VISLEAT2)
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Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place.
Armor Class: 7
Weight: 25
Requires: 6 Strength
Not Usable By: Mage
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Value: 20
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Studded Leather Armor +1 (LEAT05)
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Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place.
Armor Class: 6
Weight: 15
Requires: 6 Strength
Not Usable By: Mage
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Value: 1500
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Studded Leather Armor +2 (LEAT15)
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This armor is the standard armor given out to griffin riders and other warriors who use mounted steeds. It is lightweight but offers good protection, especially with the extra magical protections crafted upon it.
Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By: Mage
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Value: 4500
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Studded Leather Armor +2 (LEAT07)
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This armor is the standard armor given out to griffin riders and other warriors who use mounted steeds. It is lightweight but offers good protection, especially with the extra magical protections crafted upon it.
Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By: Mage
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Value: 4500
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Sylvan Chain +2 (CHAN14)
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This light but strong mail is of Sylvan elf construction, and therefore its elegance is only exceeded by its rarity. Normally granted only to especially brave elves, seldom is this armor be found outside of a wood elf tribe, and rarer still on someone not of elven lineage.
Armor Class: 3
Weight: 10
Requires: 5 Strength
Not Usable By: Druid Mage
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Value: 7700
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T'rahcie's Plate +5 (PLAT17)
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In his aging years, Baron T'rachie coveted the wife of the lowly foot soldier Libol. Instead of openly pursuing her and causing a scandal, he instead created this suit of armor. He gifted it to the soldier. This armor's curse sickened Libol and hideously disfigured him, and his wife fled from him in disgust. Libol, trapped in the armor but not certain of T'rachie's treachery asked to be sent to the wastes for a dangerous tour of duty against marauding ogres. He never returned and Baron T'rachie was free to pursue Libol's widow. This armor is cursed and requires powerful magic to remove.
Penalties: Cursed. Reduces Charisma by 5 points and Constitution by 2 points
Armor Class: -2
Weight: 35
Requires: 12 Strength
Not Usable By: Bard Druid Mage Thief
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Value: 8500
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The Night's Gift +5 (LEAT14)
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Originally blessed by Shar, this armor has a long and interesting history. Only the greatest of thieves have ever owned this heavily enchanted armor. The essence of night has been woven into the dark set of armor so that it feels like normal armor but encloses the wearer in a mass of twisting shadows.
Bonuses: +20% to hide in shadows
Armor Class: 3
Weight: 5
Requires: 3 Strength
Not Usable By: Mage
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Value: 8500
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